We present adversarial agent work being done in a real-time asynchronous environment, Asynchronous Chess (AChess). AChess is a real-time competitive experiment platform for developing new agent technologies using single-agent reasoning and/or multi-agent cooperative strategies. We aim to provide a simplified asynchronous environment that is stochastic in its nature, but easily described from its foundations as a synchronized game. The goal is to design agent technologies that perform better in these domains than existing single- and multi-agent methods. This research applies to non-deterministic agent-based search and reasoning technologies for use in a simplified, yet still very complex, real-time environment for competitive and adaptive agents.