Published:
2013-11-10
Proceedings:
Proceedings of the AAAI Conference on Human Computation and Crowdsourcing, 1
Volume
Issue:
Vol. 1 (2013): First AAAI Conference on Human Computation and Crowdsourcing
Track:
Disco: Human and Machine Learning in Games Workshop
Downloads:
Abstract:
Exploiting the playfulness of games has been extremely successful in bringing humans “in the loop” to solve complex computational tasks that would otherwise be hardly tractable. Although many proposals and systems after this paradigm have been developed, deployed, and tested, the relationship between play and human computation still deserves more investigations. Most work in human computation focuses on the ability for the machine to exploit, or learn from, humans. The workshop has a slightly different focus: the exploration of extending “I learn” (“disco” in Latin) to machines and humans alike. Games hold tremendous potential for discovery related to human and machine computation because of the intrinsic relation between play and learning. Extending and building upon the focus of past workshops on games and human computation Disco aims at exploring the intersection of entertainment, learning and human computation.
DOI:
10.1609/hcomp.v1i1.13063
HCOMP
Vol. 1 (2013): First AAAI Conference on Human Computation and Crowdsourcing
ISBN 978-1-57735-607-3