Computer Generation of Birds of a Feather Puzzles

Authors

  • Todd W. Neller Gettysburg College
  • Daniel Ziegler Gettysburg College

DOI:

https://doi.org/10.1609/aaai.v33i01.33019693

Abstract

In this article, we describe a computer-aided design process for generating high-quality Birds of a Feather solitaire card puzzles. In each iteration, we generate puzzles via combinatorial optimization of an objective function. After solving and subjectively rating such puzzles, we compute objective puzzle features and regress our ratings onto such features to provide insight for objective function improvements. Through this iterative improvement process, we demonstrate the importance of the halfway solvability ratio in quality puzzle design. We relate our observations to recent work on tension in puzzle design, and suggest next steps for more efficient puzzle generation.

Downloads

Published

2019-07-17

How to Cite

Neller, T. W., & Ziegler, D. (2019). Computer Generation of Birds of a Feather Puzzles. Proceedings of the AAAI Conference on Artificial Intelligence, 33(01), 9693-9699. https://doi.org/10.1609/aaai.v33i01.33019693

Issue

Section

EAAI Symposium: Full Papers