AAAI Publications, Workshops at the Twenty-Ninth AAAI Conference on Artificial Intelligence

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Frame Skip Is a Powerful Parameter for Learning to Play Atari
Alex Braylan, Mark Hollenbeck, Elliot Meyerson, Risto Miikkulainen

Last modified: 2015-04-01

Abstract


We show that setting a reasonable frame skip can be critical to the performance of agents learning to play Atari 2600 games. In all of the six games in our experiments, frame skip is a strong determinant of success. For two of these games, setting a large frame skip leads to state-of-the-art performance.

Keywords


General Game Playing ; Evolutionary Computation ; Neural Networks ; Reinforcement Learning

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