Burch, Neil, University of Alberta, Canada
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Twenty-First International Joint Conference on Artificial Intelligence - Constraints, Satisfiability, and Search
Memory-Based Heuristics for Explicit State Spaces
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Twenty-Fifth AAAI Conference on Artificial Intelligence - Constraints, Satisfiability, and Search
Block A*: Database-Driven Search with Applications in Any-Angle Path-Planning
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Fourth Annual Symposium on Combinatorial Search - Abstracts
Abstract: Block A* and Any-Angle Path-Planning
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Fourth Annual Symposium on Combinatorial Search - Full Papers
Automatic Move Pruning in General Single-Player Games
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Seventh Artificial Intelligence and Interactive Digital Entertainment Conference - Poster Papers
Any-Angle Path Planning for Computer Games
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Twenty-Sixth AAAI Conference on Artificial Intelligence - Multiagent Systems
Generalized Sampling and Variance in Counterfactual Regret Minimization
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Twenty-Sixth AAAI Conference on Artificial Intelligence - Multiagent Systems
Finding Optimal Abstract Strategies in Extensive-Form Games
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Twenty-Eighth AAAI Conference on Artificial Intelligence - Main Track: Game Theory and Economic Paradigms
Solving Imperfect Information Games Using Decomposition
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Twenty-Eighth AAAI Conference on Artificial Intelligence - Main Track: Game Theory and Economic Paradigms
Using Response Functions to Measure Strategy Strength
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Twenty-Fourth International Joint Conference on Artificial Intelligence - Main Track — Game Theory
Solving Heads-Up Limit Texas Hold'em
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Workshops at the Thirty-First AAAI Conference on Artificial Intelligence - Computer Poker and Imperfect Information Games
AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games
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Thirty-Second AAAI Conference on Artificial Intelligence - AAAI18 - Game Theory and Economic Paradigms
AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games
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