Research Papers
Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming | |
Sasha Azad, Jingyang Xu, Haining Yu, Boyang Li |
STARDATA: A StarCraft AI Research Dataset | |
Zeming Lin, Jonas Gehring, Vasil Khalidov, Gabriel Synnaeve |
Balancing Zero-Sum Games with One Variable per Strategy | |
Albert Julius Liu, Steve Marschner |
Multimodal Goal Recognition in Open-World Digital Games | |
Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Elizabeth Boyer, James Lester |
HyPED: Modeling and Analyzing Action Games as Hybrid Systems | |
Joseph C. Osborn, Brian Lambrigger, Michael Mateas |
Poster Papers
Reputation Systems for Non-Player Character Interactions Based on Player Actions | |
Joseph Alexander Brown, Jooyoung Lee, Niktia Kraev |
Towards Adaptability of Demonstration-Based Training of NPC Behavior | |
John Drake, Alla Safonova, Maxim Likhachev |
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games | |
Rafael R. Padovani, Lucas N. Ferreira, Levi H. S. Lelis |
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization | |
Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott, James Lester |
Doctoral Consortium Abstracts
Crowdsourced Social Media Poetry | |
Carolyn Elizabeth Lamb |
Pre-Learning Experiences with Co-Creative Agents in Museums | |
Duri Long |
Workshop: Artificial Intelligence for Strategy Games
An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios | |
David Churchill, Zeming Lin, Gabriel Synnaeve |
Workshop: Intelligent Narrative Technologies
Testing the Effectiveness of Narrative Archetypes for Archive Exploration | |
Rossana Damiano, Antonio Lieto, Vincenzo Lombardo |
The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience | |
Duri Long, Sanjana Gupta, Jessica Brooke Anderson, Brian Magerko |