Presentations and Authors

Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All

Research Papers

Learning Combat in NetHack PDF
Jonathan Campbell, Clark Verbrugge
A Social Robot as a Card Game Player PDF
Filipa Correia, Patrícia Alves-Oliveira, Tiago Ribeiro, Francisco S. Melo, Ana Paiva
A Recommender System for Hero Line-Ups in MOBA Games PDF
Lucas Hanke, Luiz Chaimowicz
Memory Bounded Monte Carlo Tree Search PDF
Edward J. Powley, Peter I. Cowling, Daniel Whitehouse

Poster Papers

Modeling Individual Differences in Game Behavior Using HMM PDF
Sara Bunian, Alessandro Canossa, Randy Colvin, Magy Seif El-Nasr
Fast Random Genetic Search for Large-Scale RTS Combat Scenarios PDF
Corey Clark, Anthony Fleshner
LISA: Lexically Intelligent Story Assistant PDF
Rushit Sanghrajka, Daniel Hidalgo, Patrick P. Chen, Mubbasir Kapadia
Level Difficulty and Player Skill Prediction in Human Computation Games PDF
Anurag Sarkar, Seth Cooper


Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments PDF
Hang Ma, Jingxing Yang, Liron Cohen, T. K. Satish Kumar, Sven Koenig
Wevva: Democratising Game Design PDF
Edward Jack Powley, Mark J Nelson, Swen E Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook

Playable Experiences

Playable Experiences at AIIDE 2017 PDF
Mike Treanor, Nicholas Warren, Mason Reed, Adam M. Smith, Pablo Ortiz, Laurel Coney, Loren Sherman, Elizabeth Carré, Nadya Vivatvisha, D. Fox Harrell, Paola Mardo, Andrew Gordon, Joris Dormans, Barrie Robison, Spencer Gomez, Samantha Heck, Landon Wright, Terence Soule

Workshop: Artificial Intelligence for Strategy Games

The Current State of StarCraft AI Competitions and Bots PDF
Michal Čertický, David Churchill
An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios PDF
David Churchill, Zeming Lin, Gabriel Synnaeve

Workshop: Experimental AI in Games

Towards Positively Surprising Non-Player Characters in Video Games PDF
Vadim Bulitko, Shelby Carleton, Delia Cormier, Devon Sigurdson, John Simpson
A Generative Framework of Generativity PDF
Kate Compton, Michael Mateas
Generominos: Ideation Cards for Interactive Generativity PDF
Kate Compton, Edward Melcer, Michael Mateas
A Vision for Continuous Automated Game Design PDF
Michael Cook
Deep Learning for Speech Accent Detection in Videogames PDF
Astrid Ensslin, Tejasvi Goorimoorthee, Shelby Carleton, Vadim Bulitko, Sergio Poo Hernandez
A General Level Design Editor for Co-Creative Level Design PDF
Matthew James Guzdial, Jonathan Chen, Shao-Yu Chen, Mark Riedl

Workshop: Intelligent Narrative Technologies

Bardic: Generating Multimedia Narratives for Game Logs PDF
Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle Glatz, Nancy Green, James Mattice, Colin M. Potts, Justus Robertson, Makiko Shukonobe, Laura Tateosian, Brandon R. Thorne, R. Michael Young
Unsupervised Text Classification for Natural Language Interactive Narratives PDF
Jenna Bellassai, Andrew S. Gordon, Melissa Roemmele, Margaret Cychosz, Obiageli Odimegwu, Olivia Connolly
Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives PDF
Labiba Jahan, Geeticka Chauhan, Mark A. Finlayson
"The Long Walk" From Linear Film to Interactive Narrative PDF
Keshav Prasad, Kayla Briët, Obiageli Odimegwu, Olivia Connolly, Diego Gonzalez, Andrew S. Gordon
A Specialized Corpus for Film Understanding PDF
David R. Winer, Joseph P. Magliano, James A. Clinton, Aidan Osterby, Thomas Ackerman, R. Michael Young