AAAI Publications, 2011 AAAI Fall Symposium Series

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Building Human-Level AI for Real-Time Strategy Games
Ben George Weber, Michael Mateas, Arnav Jhala

Last modified: 2011-11-03

Abstract


Video games are complex simulation environments with many real-world properties that need to be addressed in order to build robust intelligence. In particular, real-time strategy games provide a multi-scale challenge which requires both deliberative and reactive reasoning processes. Experts approach this task by studying a corpus of games, building models for anticipating opponent actions, and practicing within the game environment. We motivate the need for integrating heterogeneous approaches by enumerating a range of competencies involved in gameplay and discuss how they are being implemented in EISBot, a reactive planning agent that we have applied to the task of playing real-time strategy games at the same granularity as humans.

Keywords


Agent Architectures,Real-Time Strategy Games

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