Browse Title Index


 
Scheduled Conference Title
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference Crowd Simulation Via Multi-Agent Reinforcement Learning Abstract
Lisa Torrey
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Crowdsourced Social Media Poetry Abstract
Carolyn Elizabeth Lamb
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Culturally Appropriate Behavior in Virtual Agents: A Review Abstract
Mashael AlSaleh, Daniela M Romano
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Dante Agent Architecture for Force-On-Force Wargame Simulation and Training Abstract
Brian Hart, Derek Hart, Russell Gayle, Fred Oppel, Patrick Xavier, Jonathan Whetzel
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search Abstract
Bilal Kartal, Nick Sohre, Stephen J. Guy
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Data-Driven Personalized Drama Management Abstract
Hong Yu, Mark Owen Riedl
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Dear Leader’s Happy Story Time: A Party Game Based on Automated Story Generation Abstract
Ian D. Horswill
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study Abstract
Christoffer Holmgård, Julian Togelius, Georgios N. Yannakakis
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Deep Learning for Real-Time Heuristic Search Algorithm Selection Abstract
Devon Sigurdson, Vadim Bulitko
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Deep Learning for Speech Accent Detection in Videogames Abstract
Astrid Ensslin, Tejasvi Goorimoorthee, Shelby Carleton, Vadim Bulitko, Sergio Poo Hernandez
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Deep Learning-Based Goal Recognition in Open-Ended Digital Games Abstract
Wookhee Min, Eun Young Ha, Jonathan Rowe, Bradford Mott, James Lester
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Deep Static and Dynamic Level Analysis: A Study on Infinite Mario Abstract
Matthew James Guzdial, Nathan Sturtevant, Boyang Li
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Demo: A Computer-Assisted Approach to Composing with MaestroGenesis Abstract
Paul A. Szerlip, Amy K. Hoover, Kenneth O. Stanley
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Demonstration-Based Training of Non-Player Character Tactical Behaviors Abstract
John Drake, Alla Safonova, Maxim Likhachev
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games Abstract
Mike Dominguez, R. Michael Young, Stephen Roller
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Design Mining for Minecraft Architecture Abstract
Euisun Yoon, Erik Andersen, Bharath Hariharan, Ross Knepper
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Designer Modeling for Personalized Game Content Creation Tools Abstract
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities Abstract
Michael Zyda, Marc Spraragen, Balki Ranganathan, Bjarni Arnason, Peter Landwehr
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Designing an Intelligent Virtual Agent for Social Communication in Autism Abstract
Sara Bernardini, Kaska Porayska-Pomsta, Harini Sampath
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Designing Procedurally Generated Levels Abstract
Roland van der Linden, Ricardo Lopes, Rafael Bidarra
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Designing Story-Centric Games for Player Emotion: A Theoretical Perspective Abstract
Jason Matthew Harley, Jonathan P. Rowe, James C. Lester, Claude Frasson
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Designing Stronger AI Personalities Abstract
Tanya X. Short
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Detecting Real Money Traders in MMORPG by Using Trading Network Abstract
Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Developing Social Identity Models of Players from Game Telemetry Data Abstract
Chong-U Lim, D. Fox Harrell
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation Abstract
Karthik Sankaran Narayan, Charles Lee Isbell, David Louis Roberts
 
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