Browse Title Index


 
Scheduled Conference Title
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Cinematic, Ambient, Inhabitable Narrative Environments: Story Systems in Search of an Artificial Intelligence Engine Abstract
Steven Nicholas Wingate
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference CLASSQ-L: A Q-Learning Algorithm for Adversarial Real-Time Strategy Games Abstract
Ulit Jaidee, Hector Munoz-Avila
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference ClueGen: An Exploration of Procedural Storytelling in the Format of Murder Mystery Games Abstract
Andrew Stockdale
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Co-Creative Drawing Agent with Object Recognition Abstract
Nicholas Mark Davis, Chih-Pin Hsiao, Kunwar Yashraj Singh, Brian Magerko
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play Abstract
Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter I. Cowling, Jeff Rollason
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Combining Intentionality and Belief: Revisiting Believable Character Plans Abstract
Alireza Shirvani, Rachelyn Farrell, Stephen G. Ware
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game Abstract
Sebastian Risi, Joel Lehman, David B. D'Ambrosio, Ryan Hall, Kenneth O. Stanley
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Combining Strategic Learning with Tactical Search in Real-Time Strategy Games Abstract
Nicolas A. Barriga, Marius Stanescu, Michael Buro
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Comme il Faut: A System for Authoring Playable Social Models Abstract
Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Comparing Clustering Approaches for Modeling Players' Values through Avatar Construction Abstract
Chong-U Lim, D. Fox Harrell
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Comparing Player Skill, Game Variants, and Learning Rates Using Survival Analysis Abstract
Aaron Isaksen, Andy Nealen
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Composing with All Sound Using the FreeSound and Wordnik APIs Abstract
Evan X. Merz
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Computational Caricatures: Probing the Game Design Process with AI Abstract
Adam M. Smith, Michael Mateas
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Computational Music Theory Abstract
Georg Boenn, Martin Brain, Marina De Vos, John Ffitch
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Computatrum Personae: Toward a Role-Based Taxonomy of (Computationally Assisted) Performance Abstract
Ben Samuel, James Ryan, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference CONTACT: A Multimodal Corpus for Studying Expressive Styles and Informing the Design of Individualized Virtual Narrators Abstract
Cheikh Mbengue, David Antonio Gómez Jáuregui, Jean-Claude Martin
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior Abstract
Damian Debkowski, Andrew Marrero, Nicole Yson, Li Yin, Yichen Yue, Seth Frey, Mubbasir Kapadia
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Cooperative Creativity Support Tools for Computational Crafting Abstract
April Grow
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Corpus Annotation in Service of Intelligent Narrative Technologies Abstract
Mark Alan Finlayson
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference CorpusDB: Software for Analysis, Storage, and Manipulation of Sound Corpora Abstract
Thomas M. Stoll
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference CPOCL: A Narrative Planner Supporting Conflict Abstract
Stephen G. Ware, R. Michael Young
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Creating a Hyper-Agent for Solving Angry Birds Levels Abstract
Matthew Stephenson, Jochen Renz
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Creating Model-Based Adaptive Environments Using Game-Specific and Game-Dependent Analytics Abstract
Brent Harrison
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters Abstract
Daniel G. Shapiro, Josh McCoy, April Grow, Ben Samuel, Andrew Stern, Reid Swanson, Mike Treanor, Michael Mateas
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Creative Partnerships with Technology: How Creativity Is Enhanced Through Interactions with Generative Computational Systems Abstract
Andrew Robert Brown
 
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