Browse Title Index


 
Scheduled Conference Title
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference ‘Xa-lan’: Algorithmic Generation of Expressive Music Scores Based on Signal Analysis and Graphical Transformations Abstract
Mauricio E. Rodriguez
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Balancing Zero-Sum Games with One Variable per Strategy Abstract
Albert Julius Liu, Steve Marschner
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Bardic: Generating Multimedia Narratives for Game Logs Abstract
Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle Glatz, Nancy Green, James Mattice, Colin M. Potts, Justus Robertson, Makiko Shukonobe, Laura Tateosian, Brandon R. Thorne, R. Michael Young
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games Abstract
Rafael R. Padovani, Lucas N. Ferreira, Levi H. S. Lelis
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Bayesian Clustering of Player Styles for Multiplayer Games Abstract
Aline Normoyle, Shane T. Jensen
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference Behavior Compilation for AI in Games Abstract
Jeff Orkin, Tynan Smith, Deb Roy
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Behavior Learning-Based Testing of Starcraft Competition Entries Abstract
Michael Blackadar, Jörg Denzinger
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Belief-Driven Pathfinding through Personalized Map Abstraction Abstract
Davide Aversa, Stavros Vassos
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative Abstract
Thomas Hayton, Peter Gregory, Alan Lindsay, Julie Porteous
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference Breaking Path Symmetries on 4-Connected Grid Maps Abstract
Daniel Harabor, Adi Botea
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Build Order Optimization in StarCraft Abstract
David Churchill, Michael Buro
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Building Helpful Virtual Agents Using Plan Recognition and Planning Abstract
Christopher Geib, Janith Weerasinghe, Sergey Matskevich, Pavan Kantharaju, Bart Craenen, Ronald P. A. Petrick
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives Abstract
Labiba Jahan, Geeticka Chauhan, Mark A. Finlayson
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Building Placement Optimization in Real-Time Strategy Games Abstract
Nicolas A. Barriga, Marius Stanescu, Michael Buro
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference CADI — A Conversational Assistive Design Interface for Discovering Pong Variants Abstract
Afshin Mobramaein, Morteza Behrooz, Jim Whitehead
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference CAPIR: Collaborative Action Planning with Intention Recognition Abstract
Truong-Huy Dinh Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomas Lozano-Perez, Andrew Haydn Grant
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Capturing the Essence: Towards the Automated Generation of Transparent Behavior Models Abstract
Patrick Schwab, Helmut Hlavacs
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference CatSAT: A Practical, Embedded, SAT Language for Runtime PCG Abstract
Ian Douglas Horswill
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Causal Link Semantics for Narrative Planning Using Numeric Fluents Abstract
Rachelyn Farrell, Stephen G. Ware
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Causality in Hundreds of Narratives of the Same Events Abstract
Emmett Tomai, Laxman Thapa, Andrew S. Gordon, Sin-Hwa Kang
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Ceptre: A Language for Modeling Generative Interactive Systems Abstract
Chris Martens
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Character Beliefs in Story Generation Abstract
Markus Eger, Chris Martens
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Character Focused Narrative Models for Computational Storytelling Abstract
Leonid Berov
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Character Networks for Narrative Generation Abstract
Graham Sack
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town Abstract
James Ryan, Michael Mateas, Noah Wardrip-Fruin
 
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