Browse Title Index


 
Scheduled Conference Title
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference AIIDE 2013 StarCraft Competition Abstract
Michael Buro, David Churchill
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference AIIDE 2014 StarCraft Competition Abstract
Michael Buro, David Churchill
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference AIIDE-12 Organization Abstract
Mark Riedl, Gita Sukthankar
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference AIIDE-13 Organization Abstract
Gita Suthankar
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference AIPaint: A Sketch-Based Behavior Tree Authoring Tool Abstract
David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Algorithm Selection in Zero-Sum Computer Games Abstract
Anderson Rocha Tavares
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Algorithmically Flexible Style Composition Through Multi-Objective Fitness Functions Abstract
Skyler Murray, Dan Ventura
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference All the World's a Stage: Learning Character Models from Film Abstract
Grace Lin, Marilyn Walker
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Alone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content Abstract
Noor Shaker, Mohamed Abou-Zleikha
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference An AI System for Large Open Virtual World Abstract
Tomas Plch, Matej Marko, Petr Ondracek, Martin Cerny, Jakub Gemrot, Cyril Brom
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference An Algorithmic Approach to Decorative Content Placement Abstract
Jonathan Tremblay, Clark Verbrugge
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios Abstract
David Churchill, Zeming Lin, Gabriel Synnaeve
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels Abstract
Sam Snodgrass, Santiago Ontanon
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling! Abstract
Nathan R. Sturtevant
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference An Authoring Tool to Derive Valid Interactive Scenarios Abstract
Kim Dung Dang, Ronan Champagnat
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference An Automated Model-Based Adaptive Architecture in Modern Games Abstract
Chek Tien Tan, Ho-lun Cheng
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference An Automated Technique for Drafting Territories in the Board Game Risk Abstract
Richard Gibson, Neesha Desai, Richard Zhao
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice Abstract
Julio Cesar Bahamon, R. Michael Young
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels Abstract
Julian R. H. MariƱo, Willian M. P. Reis, Levi H. S. Lelis
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes Abstract
Funda Durupinar, Kuan Wang, Ani Nenkova, Norman Badler
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference An Exploration Tool for Predicting Stealthy Behaviour Abstract
Jonathan Tremblay, Pedro Andrade Torres, Nir Rikovitch, Clark Verbrugge
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference An Expressive Dilemma Generation Model for Players and Artificial Agents Abstract
Sarah Harmon
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference An Object-Oriented Approach to Reinforcement Learning in an Action Game Abstract
Shiwali Mohan, John E. Laird
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference An Offline Planning Approach to Game Plotline Adaptation Abstract
Boyang Li, Mark Riedl
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Analytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game Abstract
Brent Edward Harrison, David Roberts
 
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