Browse Title Index


 
Scheduled Conference Title
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Unsupervised Learning of HTNs in Complex Adversarial Domains Abstract
Michael A. Leece
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Unsupervised Text Classification for Natural Language Interactive Narratives Abstract
Jenna Bellassai, Andrew S. Gordon, Melissa Roemmele, Margaret Cychosz, Obiageli Odimegwu, Olivia Connolly
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Using Cyclic Scheduling to Generate Believable Behavior in Games Abstract
Richard Zhao, Duane Szafron
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Using Expressive Language Generation to Increase Authorial Leverage Abstract
Marilyn A. Walker, Jennifer Sawyer, Carolynn Jimenez, Elena Rishes, Grace I. Lin, Zhichao Hu, Jane Pinckard, Noah Wardrip-Fruin
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Using Game Reviews to Recommend Games Abstract
Michael Meidl, Steven L. Lytinen, Kevin Raison
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Using Interactive Narrative in Health Interventions: A Drama Manager Approach Abstract
Langxuan Yin, Nick Montfort, Timothy Bickmore
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Using Lanchester Attrition Laws for Combat Prediction in StarCraft Abstract
Marius Adrian Stanescu, Nicolas Barriga, Michael Buro
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference Using Machine Translation to Convert Between Difficulties in Rhythm Games Abstract
Kevin Gold, Alex Olivier
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Using the Creative Process for Sound Design Based on Generic Sound Form Abstract
Guerino Mazzola, Florian Thalmann
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI Abstract
Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Viewpoints AI Abstract
Mikhail Jacob, Gaëtan Coisne, Akshay Gupta, Ivan Sysoev, Gaurav Gav Verma, Brian Magerko
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Viewpoints AI: Demonstration Abstract
Mikhail Jacob, Gaëtan Coisne, Akshay Gupta, Ivan Sysoev, Gaurav Gav Verma, Brian Magerko
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Walling in Strategy Games via Constraint Optimization Abstract
Florian Richoux, Alberto Uriarte, Santiago Ontañón
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games Abstract
Marco Santos, Carlos Martinho
 
Sixth Artificial Intelligence and Interactive Digital Entertainment Conference WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool Abstract
Chinmay Barve, Sanjeet Hajarnis, Devika Karnik, Mark Riedl
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Wevva: Democratising Game Design Abstract
Edward Jack Powley, Mark J Nelson, Swen E Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference What Comes Next? An Experiment in Interactive Narrative Abstract
Benjamin Samuel
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis Abstract
Johnathan Pagnutti
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference When Players Quit (Playing Scrabble) Abstract
Brent Harrison, David Roberts
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Width-Based Planning for General Video-Game Playing Abstract
Tomas Geffner, Hector Geffner
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Would You Look At That! Vision-Driven Procedural Level Design Abstract
Michael Cook
 
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