Browse Title Index


 
Scheduled Conference Title
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Evaluating the Use of Action Templates to Create Suspense in Narrative Planning Abstract
Matthew William Fendt, David Roberts, R. Michael Young
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game Abstract
Yihuan Dong, Tiffany Barnes
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Evaluation of Game Designs for Human Computation Abstract
Julie Elizabeth Carranza, Markus Krause
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Evaluation, Orientation, and Action in Interactive StoryTelling Abstract
Elahe Rahimtoroghi, Reid Swanson, Marilyn A. Walker, Thomas Corcoran
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Evolutionary Learning of Goal Priorities in a Real-Time Strategy Game Abstract
Jay Young, Nick Hawes
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Evolutionary MCTS with Flexible Search Horizon Abstract
Hendrik Baier, Peter I. Cowling
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Evolving Behaviors for an Interactive Cube-Based Artifact Abstract
Victor M. Oliveira, Hugo A. D. do Nascimento, Fabrizzio A. A. M. N. Soares, Cleomar S. Rocha
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution Abstract
Noor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Evolving Playable Content for Cut the Rope through a Simulation-Based Approach Abstract
Noor Shaker, Mohammad Shaker, Julian Togelius
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Exhaustive and Semi-Exhaustive Procedural Content Generation Abstract
Nathan R. Sturtevant, Matheus Jun Ota
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation Abstract
Adam Summerville
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Expansion on Description-Based Design of Melodies Abstract
Avneesh Sarwate, Rebecca Fiebrink
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Experience Management with Beliefs, Desires, and Intentions for Virtual Agents Abstract
Rachelyn Farrell
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Experiments on Learning Unit-Action Models from Replay Data from RTS Games Abstract
Santiago Ontanon
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Exploratory Automated Analysis of Structural Features of Interactive Narrative Abstract
Nathan Partlan, Elin Carstensdottir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Exploring Abductive Event Binding for Opportunistic Storytelling Abstract
Emmett Tomai
 
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference Exploring Gameplay With AI Agents Abstract
Fernando De Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi Zaman
 
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference Exploring Narrative Structure with MMORPG Quest Stories Abstract
Emmett Tomai, Eric Martinez, Lucian Silcox
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Exploring Player Trace Segmentation for Dynamic Play Style Prediction Abstract
Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu
 
Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference Exploring the Use of Role Model Avatars in Educational Games Abstract
Dominic Kao, D. Fox Harrell
 
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference Fast and Diverse Narrative Planning through Novelty Pruning Abstract
Rachelyn Farrell, Stephen G. Ware
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Fast Heuristic Search for RTS Game Combat Scenarios Abstract
David Churchill, Abdallah Saffidine, Michael Buro
 
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference Fast Procedural Level Population with Playability Constraints Abstract
Ian D. Horswill, Leif Foged
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Fast Random Genetic Search for Large-Scale RTS Combat Scenarios Abstract
Corey Clark, Anthony Fleshner
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments Abstract
Hang Ma, Jingxing Yang, Liron Cohen, T. K. Satish Kumar, Sven Koenig
 
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