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Scheduled Conference |
Title |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
A Design Pattern Approach for Multi-Game Level Generation |
Abstract
|
Spencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
A Hybrid Approach to Planning and Execution in Dynamic Environments Through Hierarchical Task Networks and Behavior Trees |
Abstract
|
Xenija Neufeld, Sanaz Mostaghim, Sandy Brand |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
A Monte Carlo Approach to Skill-Based Automated Playtesting |
Abstract
|
Britton Horn, Josh Aaron Miller, Gillian Smith, Seth Cooper |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
A User Study on Learning from Human Demonstration |
Abstract
|
Brandon Packard, Santiago Ontanon |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search |
Abstract
|
Rubens O. Moraes, Julian R. H. Mariño, Levi H. S. Lelis, Mario A. Nascimento |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games |
Abstract
|
Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Bradford Mott, Kristy Elizabeth Boyer, Eric Wiebe, James Lester |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Automated Game Design via Conceptual Expansion |
Abstract
|
Matthew Guzdial, Mark Riedl |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
CADI — A Conversational Assistive Design Interface for Discovering Pong Variants |
Abstract
|
Afshin Mobramaein, Morteza Behrooz, Jim Whitehead |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
CatSAT: A Practical, Embedded, SAT Language for Runtime PCG |
Abstract
|
Ian Douglas Horswill |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Combining Intentionality and Belief: Revisiting Believable Character Plans |
Abstract
|
Alireza Shirvani, Rachelyn Farrell, Stephen G. Ware |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Design Mining for Minecraft Architecture |
Abstract
|
Euisun Yoon, Erik Andersen, Bharath Hariharan, Ross Knepper |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Engaging Turn-Based Combat in the Children of the Galaxy Videogame |
Abstract
|
Pavel Šmejkal, Jakub Gemrot |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Evolutionary MCTS with Flexible Search Horizon |
Abstract
|
Hendrik Baier, Peter I. Cowling |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Evolving Behaviors for an Interactive Cube-Based Artifact |
Abstract
|
Victor M. Oliveira, Hugo A. D. do Nascimento, Fabrizzio A. A. M. N. Soares, Cleomar S. Rocha |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Exhaustive and Semi-Exhaustive Procedural Content Generation |
Abstract
|
Nathan R. Sturtevant, Matheus Jun Ota |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Expanding Expressive Range: Evaluation Methodologies for Procedural Content Generation |
Abstract
|
Adam Summerville |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Experience Management with Beliefs, Desires, and Intentions for Virtual Agents |
Abstract
|
Rachelyn Farrell |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Exploratory Automated Analysis of Structural Features of Interactive Narrative |
Abstract
|
Nathan Partlan, Elin Carstensdottir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Exploring Gameplay With AI Agents |
Abstract
|
Fernando De Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi Zaman |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Games as Co-Creative Cooperative Systems |
Abstract
|
Rodrigo Canaan |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Gemini: Bidirectional Generation and Analysis of Games via ASP |
Abstract
|
Adam Summerville, Chris Martens, Ben Samuel, Joseph Osborn, Noah Wardrip-Fruin, Michael Mateas |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Generating Paths with WFC |
Abstract
|
Hugo Scurti, Clark Verbrugge |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations |
Abstract
|
Tiannan Chen, Stephen J. Guy |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Improbotics: Exploring the Imitation Game Using Machine Intelligence in Improvised Theatre |
Abstract
|
Kory W. Mathewson, Piotr Mirowski |
|
Fourteenth Artificial Intelligence and Interactive Digital Entertainment Conference |
Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game |
Abstract
|
Markus Eger, Chris Martens |
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