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Scheduled Conference Title
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Leveraging Multi-Layer Level Representations for Puzzle-Platformer Level Generation Abstract
Sam Snodgrass, Santiago Ontañón
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference LISA: Lexically Intelligent Story Assistant Abstract
Rushit Sanghrajka, Daniel Hidalgo, Patrick P. Chen, Mubbasir Kapadia
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Marahel: A Language for Constructive Level Generation Abstract
Ahmed Khalifa, Julian Togelius
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Memory Bounded Monte Carlo Tree Search Abstract
Edward J. Powley, Peter I. Cowling, Daniel Whitehouse
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Merits of Hierarchical Story and Discourse Planning with Merged Languages Abstract
David R. Winer, R. Michael Young
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Modeling Individual Differences in Game Behavior Using HMM Abstract
Sara Bunian, Alessandro Canossa, Randy Colvin, Magy Seif El-Nasr
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference MTG: Context-Based Music Composition for Tabletop Role-Playing Games Abstract
Lucas N. Ferreira, Jim Whitehead
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Multimodal Goal Recognition in Open-World Digital Games Abstract
Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Elizabeth Boyer, James Lester
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations Abstract
Stephen G. Ware
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Narrative Mediation as Probabilistic Planning Abstract
Justus Robertson, R. Michael Young
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Planning Graphs for Efficient Generation of Desirable Narrative Trajectories Abstract
Adam Amos-Binks, Colin Potts, R. Michael Young
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Playable Experiences at AIIDE 2017 Abstract
Mike Treanor, Nicholas Warren, Mason Reed, Adam M. Smith, Pablo Ortiz, Laurel Coney, Loren Sherman, Elizabeth Carré, Nadya Vivatvisha, D. Fox Harrell, Paola Mardo, Andrew Gordon, Joris Dormans, Barrie Robison, Spencer Gomez, Samantha Heck, Landon Wright, Terence Soule
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Poetic Sound Similarity Vectors Using Phonetic Features Abstract
Allison Parrish
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Practical Specification of Belief Manipulation in Games Abstract
Markus Eger, Chris Martens
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny Abstract
Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Pre-Learning Experiences with Co-Creative Agents in Museums Abstract
Duri Long
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference "Press Space to Fire": Automatic Video Game Tutorial Generation Abstract
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togellius
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference ProcDefense — A Game Framework for Procedural Player Skill Training Abstract
Brandon R. Thorne, Hiru Nelakkutti, Joseph Reinhart, Arnav Jhala
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Reputation Systems for Non-Player Character Interactions Based on Player Actions Abstract
Joseph Alexander Brown, Jooyoung Lee, Niktia Kraev
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Robustness of Real-Time Heuristic Search Algorithms to Read/Write Error in Externally Stored Heuristics Abstract
Mina Abdi Oskouie, Vadim Bulitko
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming Abstract
Sasha Azad, Jingyang Xu, Haining Yu, Boyang Li
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Secret Identities in Dwarf Fortress Abstract
Tarn Adams
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Simulating Player Behavior for Data-Driven Interactive Narrative Personalization Abstract
Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott, James Lester
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft Abstract
Alberto Uriarte, Santiago Ontanon
 
Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm Abstract
R. Michael Young
 
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