Presentations and Authors


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Research Papers

Multimodal Goal Recognition in Open-World Digital Games PDF
Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Elizabeth Boyer, James Lester

Poster Papers

Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation PDF
Mário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino, Yuri Tavares dos Passos

Doctoral Consortium Abstracts

Algorithm Selection in Zero-Sum Computer Games PDF
Anderson Rocha Tavares

Playable Experiences

Playable Experiences at AIIDE 2017 PDF
Mike Treanor, Nicholas Warren, Mason Reed, Adam M. Smith, Pablo Ortiz, Laurel Coney, Loren Sherman, Elizabeth Carré, Nadya Vivatvisha, D. Fox Harrell, Paola Mardo, Andrew Gordon, Joris Dormans, Barrie Robison, Spencer Gomez, Samantha Heck, Landon Wright, Terence Soule

Workshop: Experimental AI in Games

"Press Space to Fire": Automatic Video Game Tutorial Generation PDF
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togellius
Marahel: A Language for Constructive Level Generation PDF
Ahmed Khalifa, Julian Togelius
ProcDefense — A Game Framework for Procedural Player Skill Training PDF
Brandon R. Thorne, Hiru Nelakkutti, Joseph Reinhart, Arnav Jhala
Dynamic Epistemic Logic in Game Design PDF
Javier M. Torres
A Proposal for a Unified Agent Behaviour Framework PDF
Javier M. Torres

Workshop: Intelligent Narrative Technologies

Bardic: Generating Multimedia Narratives for Game Logs PDF
Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle Glatz, Nancy Green, James Mattice, Colin M. Potts, Justus Robertson, Makiko Shukonobe, Laura Tateosian, Brandon R. Thorne, R. Michael Young
Towards Intelligent Narrative-Based Interfaces for Sensemaking PDF
James Niehaus, Scott Neal Reilly, Peter Weyhrauch, James Tittle, R. Michael Young
Generating Stories that Include Failed Actions by Modeling False Character Beliefs PDF
Brandon R. Thorne, R. Michael Young