Presentations and Authors


Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
Track:
 

Research Papers

A Social Robot as a Card Game Player PDF
Filipa Correia, Patrícia Alves-Oliveira, Tiago Ribeiro, Francisco S. Melo, Ana Paiva
Memory Bounded Monte Carlo Tree Search PDF
Edward J. Powley, Peter I. Cowling, Daniel Whitehouse

Poster Papers

Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games PDF
Rafael R. Padovani, Lucas N. Ferreira, Levi H. S. Lelis
A/B-Test of Retention and Monetization Using the Cox Model PDF
Markus Viljanen, Antti Airola, Jukka Heikkonen, Tapio Pahikkala

Demonstrations

Wevva: Democratising Game Design PDF
Edward Jack Powley, Mark J Nelson, Swen E Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook

Workshop: Experimental AI in Games

Deep Learning for Speech Accent Detection in Videogames PDF
Astrid Ensslin, Tejasvi Goorimoorthee, Shelby Carleton, Vadim Bulitko, Sergio Poo Hernandez
Poetic Sound Similarity Vectors Using Phonetic Features PDF
Allison Parrish

Workshop: Intelligent Narrative Technologies

Planning Graphs for Efficient Generation of Desirable Narrative Trajectories PDF
Adam Amos-Binks, Colin Potts, R. Michael Young
Bardic: Generating Multimedia Narratives for Game Logs PDF
Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle Glatz, Nancy Green, James Mattice, Colin M. Potts, Justus Robertson, Makiko Shukonobe, Laura Tateosian, Brandon R. Thorne, R. Michael Young
Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks PDF
Brent Harrison, Christopher Purdy, Mark O. Riedl
"The Long Walk" From Linear Film to Interactive Narrative PDF
Keshav Prasad, Kayla Briët, Obiageli Odimegwu, Olivia Connolly, Diego Gonzalez, Andrew S. Gordon