Presentations and Authors


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Research Papers

Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming PDF
Sasha Azad, Jingyang Xu, Haining Yu, Boyang Li
STARDATA: A StarCraft AI Research Dataset PDF
Zeming Lin, Jonas Gehring, Vasil Khalidov, Gabriel Synnaeve
Balancing Zero-Sum Games with One Variable per Strategy PDF
Albert Julius Liu, Steve Marschner
Multimodal Goal Recognition in Open-World Digital Games PDF
Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Elizabeth Boyer, James Lester
HyPED: Modeling and Analyzing Action Games as Hybrid Systems PDF
Joseph C. Osborn, Brian Lambrigger, Michael Mateas

Poster Papers

Reputation Systems for Non-Player Character Interactions Based on Player Actions PDF
Joseph Alexander Brown, Jooyoung Lee, Niktia Kraev
Towards Adaptability of Demonstration-Based Training of NPC Behavior PDF
John Drake, Alla Safonova, Maxim Likhachev
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games PDF
Rafael R. Padovani, Lucas N. Ferreira, Levi H. S. Lelis
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization PDF
Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott, James Lester

Doctoral Consortium Abstracts

Crowdsourced Social Media Poetry PDF
Carolyn Elizabeth Lamb
Pre-Learning Experiences with Co-Creative Agents in Museums PDF
Duri Long

Workshop: Artificial Intelligence for Strategy Games

An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios PDF
David Churchill, Zeming Lin, Gabriel Synnaeve

Workshop: Intelligent Narrative Technologies

Testing the Effectiveness of Narrative Archetypes for Archive Exploration PDF
Rossana Damiano, Antonio Lieto, Vincenzo Lombardo
The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience PDF
Duri Long, Sanjana Gupta, Jessica Brooke Anderson, Brian Magerko