Presentations and Authors


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Research Papers

Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming PDF
Sasha Azad, Jingyang Xu, Haining Yu, Boyang Li
Combining Strategic Learning with Tactical Search in Real-Time Strategy Games PDF
Nicolas A. Barriga, Marius Stanescu, Michael Buro
Learning Combat in NetHack PDF
Jonathan Campbell, Clark Verbrugge
A Social Robot as a Card Game Player PDF
Filipa Correia, Patrícia Alves-Oliveira, Tiago Ribeiro, Francisco S. Melo, Ana Paiva
Practical Specification of Belief Manipulation in Games PDF
Markus Eger, Chris Martens
Influencing User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis PDF
Rachelyn Farrell, Stephen G. Ware
A Recommender System for Hero Line-Ups in MOBA Games PDF
Lucas Hanke, Luiz Chaimowicz
STARDATA: A StarCraft AI Research Dataset PDF
Zeming Lin, Jonas Gehring, Vasil Khalidov, Gabriel Synnaeve
Balancing Zero-Sum Games with One Variable per Strategy PDF
Albert Julius Liu, Steve Marschner
Improvised Theatre Alongside Artificial Intelligences PDF
Kory W. Mathewson, Piotr Mirowski
Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts PDF
Jo Mazeika, Jim Whitehead
Multimodal Goal Recognition in Open-World Digital Games PDF
Wookhee Min, Bradford Mott, Jonathan Rowe, Robert Taylor, Eric Wiebe, Kristy Elizabeth Boyer, James Lester
HyPED: Modeling and Analyzing Action Games as Hybrid Systems PDF
Joseph C. Osborn, Brian Lambrigger, Michael Mateas
Memory Bounded Monte Carlo Tree Search PDF
Edward J. Powley, Peter I. Cowling, Daniel Whitehouse
A Possible Worlds Model of Belief for State-Space Narrative Planning PDF
Alireza Shirvani, Stephen G. Ware, Rachelyn Farrell
Deep Learning for Real-Time Heuristic Search Algorithm Selection PDF
Devon Sigurdson, Vadim Bulitko
Generative Design for Textiles: Opportunities and Challenges for Entertainment AI PDF
Gillian Smith
Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation PDF
Sam Snodgrass, Adam Summerville, Santiago Ontanon
Turn-Taking with Improvisational Co-Creative Agents PDF
Lauren Winston, Brian Magerko

Poster Papers

Robustness of Real-Time Heuristic Search Algorithms to Read/Write Error in Externally Stored Heuristics PDF
Mina Abdi Oskouie, Vadim Bulitko
An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice PDF
Julio Cesar Bahamon, R. Michael Young
Reputation Systems for Non-Player Character Interactions Based on Player Actions PDF
Joseph Alexander Brown, Jooyoung Lee, Niktia Kraev
Modeling Individual Differences in Game Behavior Using HMM PDF
Sara Bunian, Alessandro Canossa, Randy Colvin, Magy Seif El-Nasr
Fast Random Genetic Search for Large-Scale RTS Combat Scenarios PDF
Corey Clark, Anthony Fleshner
Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game PDF
Yihuan Dong, Tiffany Barnes
Towards Adaptability of Demonstration-Based Training of NPC Behavior PDF
John Drake, Alla Safonova, Maxim Likhachev
Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation PDF
Mário Escarce Junior, Georgia Rossmann Martins, Leandro Soriano Marcolino, Yuri Tavares dos Passos
Causal Link Semantics for Narrative Planning Using Numeric Fluents PDF
Rachelyn Farrell, Stephen G. Ware
Dante Agent Architecture for Force-On-Force Wargame Simulation and Training PDF
Brian Hart, Derek Hart, Russell Gayle, Fred Oppel, Patrick Xavier, Jonathan Whetzel
Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny PDF
Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games PDF
Rafael R. Padovani, Lucas N. Ferreira, Levi H. S. Lelis
LISA: Lexically Intelligent Story Assistant PDF
Rushit Sanghrajka, Daniel Hidalgo, Patrick P. Chen, Mubbasir Kapadia
Level Difficulty and Player Skill Prediction in Human Computation Games PDF
Anurag Sarkar, Seth Cooper
Creating a Hyper-Agent for Solving Angry Birds Levels PDF
Matthew Stephenson, Jochen Renz
The Computational Complexity of Angry Birds and Similar Physics-Simulation Games PDF
Matthew Stephenson, Jochen Renz, Xiaoyu Ge
A/B-Test of Retention and Monetization Using the Cox Model PDF
Markus Viljanen, Antti Airola, Jukka Heikkonen, Tapio Pahikkala
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization PDF
Pengcheng Wang, Jonathan Rowe, Wookhee Min, Bradford Mott, James Lester
Merits of Hierarchical Story and Discourse Planning with Merged Languages PDF
David R. Winer, R. Michael Young

Demonstrations

Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments PDF
Hang Ma, Jingxing Yang, Liron Cohen, T. K. Satish Kumar, Sven Koenig
Wevva: Democratising Game Design PDF
Edward Jack Powley, Mark J Nelson, Swen E Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook

Doctoral Consortium Abstracts

Character Focused Narrative Models for Computational Storytelling PDF
Leonid Berov
Intentional Agents for Epistemic Games PDF
Markus Eger
Dream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds PDF
Mário Escarce Junior
MTG: Context-Based Music Composition for Tabletop Role-Playing Games PDF
Lucas N. Ferreira, Jim Whitehead
Cooperative Creativity Support Tools for Computational Crafting PDF
April Grow
A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content PDF
Britton Horn
Crowdsourced Social Media Poetry PDF
Carolyn Elizabeth Lamb
Pre-Learning Experiences with Co-Creative Agents in Museums PDF
Duri Long
Algorithm Selection in Zero-Sum Computer Games PDF
Anderson Rocha Tavares
Towards Expressive Automated Storytelling Systems PDF
David R. Winer

Playable Experiences

Playable Experiences at AIIDE 2017 PDF
Mike Treanor, Nicholas Warren, Mason Reed, Adam M. Smith, Pablo Ortiz, Laurel Coney, Loren Sherman, Elizabeth Carré, Nadya Vivatvisha, D. Fox Harrell, Paola Mardo, Andrew Gordon, Joris Dormans, Barrie Robison, Spencer Gomez, Samantha Heck, Landon Wright, Terence Soule

Workshop: Artificial Intelligence for Strategy Games

The Current State of StarCraft AI Competitions and Bots PDF
Michal Čertický, David Churchill
An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios PDF
David Churchill, Zeming Lin, Gabriel Synnaeve
Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft PDF
Alberto Uriarte, Santiago Ontanon

Workshop: Experimental AI in Games

Secret Identities in Dwarf Fortress PDF
Tarn Adams
Effects of Self-Knowledge: Once Bitten Twice Shy PDF
Vadim Bulitko
Towards Positively Surprising Non-Player Characters in Video Games PDF
Vadim Bulitko, Shelby Carleton, Delia Cormier, Devon Sigurdson, John Simpson
A Generative Framework of Generativity PDF
Kate Compton, Michael Mateas
Generominos: Ideation Cards for Interactive Generativity PDF
Kate Compton, Edward Melcer, Michael Mateas
A Vision for Continuous Automated Game Design PDF
Michael Cook
Social Simulation for Social Justice PDF
Melanie Leah Dickinson, Noah Wardrip-Fruin, Michael Mateas
Deep Learning for Speech Accent Detection in Videogames PDF
Astrid Ensslin, Tejasvi Goorimoorthee, Shelby Carleton, Vadim Bulitko, Sergio Poo Hernandez
"Press Space to Fire": Automatic Video Game Tutorial Generation PDF
Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togellius
A General Level Design Editor for Co-Creative Level Design PDF
Matthew James Guzdial, Jonathan Chen, Shao-Yu Chen, Mark Riedl
Marahel: A Language for Constructive Level Generation PDF
Ahmed Khalifa, Julian Togelius
Towards General RPG Playing PDF
Joseph C. Osborn, Ben Samuel, Adam Summerville, Michael Mateas
Poetic Sound Similarity Vectors Using Phonetic Features PDF
Allison Parrish
A Sandbox for Modeling Social AI PDF
Ethan Christopher Robison
Designing Stronger AI Personalities PDF
Tanya X. Short
Answer Set Programming in Proofdoku PDF
Adam M. Smith
Leveraging Multi-Layer Level Representations for Puzzle-Platformer Level Generation PDF
Sam Snodgrass, Santiago Ontañón
ProcDefense — A Game Framework for Procedural Player Skill Training PDF
Brandon R. Thorne, Hiru Nelakkutti, Joseph Reinhart, Arnav Jhala
Dynamic Epistemic Logic in Game Design PDF
Javier M. Torres
A Proposal for a Unified Agent Behaviour Framework PDF
Javier M. Torres

Workshop: Intelligent Narrative Technologies

Planning Graphs for Efficient Generation of Desirable Narrative Trajectories PDF
Adam Amos-Binks, Colin Potts, R. Michael Young
Bardic: Generating Multimedia Narratives for Game Logs PDF
Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle Glatz, Nancy Green, James Mattice, Colin M. Potts, Justus Robertson, Makiko Shukonobe, Laura Tateosian, Brandon R. Thorne, R. Michael Young
Unsupervised Text Classification for Natural Language Interactive Narratives PDF
Jenna Bellassai, Andrew S. Gordon, Melissa Roemmele, Margaret Cychosz, Obiageli Odimegwu, Olivia Connolly
Towards a Computational Measure of Plot Tellability PDF
Leonid Berov
Testing the Effectiveness of Narrative Archetypes for Archive Exploration PDF
Rossana Damiano, Antonio Lieto, Vincenzo Lombardo
Character Beliefs in Story Generation PDF
Markus Eger, Chris Martens
Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks PDF
Brent Harrison, Christopher Purdy, Mark O. Riedl
Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives PDF
Labiba Jahan, Geeticka Chauhan, Mark A. Finlayson
The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience PDF
Duri Long, Sanjana Gupta, Jessica Brooke Anderson, Brian Magerko
Towards Intelligent Narrative-Based Interfaces for Sensemaking PDF
James Niehaus, Scott Neal Reilly, Peter Weyhrauch, James Tittle, R. Michael Young
Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata PDF
Joseph C. Osborn, James Ryan, Michael Mateas
"The Long Walk" From Linear Film to Interactive Narrative PDF
Keshav Prasad, Kayla Briët, Obiageli Odimegwu, Olivia Connolly, Diego Gonzalez, Andrew S. Gordon
Directing Intentional Superposition Manipulation PDF
Justus Robertson, Adam Amos-Binks, R. Michael Young
Narrative Mediation as Probabilistic Planning PDF
Justus Robertson, R. Michael Young
Generating Stories that Include Failed Actions by Modeling False Character Beliefs PDF
Brandon R. Thorne, R. Michael Young
Towards End-to-End Natural Language Story Generation Systems PDF
Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón
Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations PDF
Stephen G. Ware
A Specialized Corpus for Film Understanding PDF
David R. Winer, Joseph P. Magliano, James A. Clinton, Aidan Osterby, Thomas Ackerman, R. Michael Young
Automated Screenplay Annotation for Extracting Storytelling Knowledge PDF
David R. Winer, R. Michael Young
Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm PDF
R. Michael Young
Dynamic and Accelerated Partial Order Planning for Interactive Narratives PDF
Xun Zhang, Bhuvana C. Inampudi, Norman I. Badler, Mubbasir Kapadia