Presentations and Authors


Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
Track:
 

Full Oral Presentation Papers

PlotShot: Generating Discourse-Constrained Stories Around Photos PDF
Rogelio Enrique Cardona-Rivera, Boyang Li
Rapid Prediction of Player Retention in Free-to-Play Mobile Games PDF
Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Rao, Rafet Sifa, Julian Runge, Diego Klabjan
Demonstration-Based Training of Non-Player Character Tactical Behaviors PDF
John Drake, Alla Safonova, Maxim Likhachev
A Computational Model Based on Symmetry for Generating Visually Pleasing Maps of Platform Games PDF
Julian R. H. Mariño, Levi H. S. Lelis
Portfolio Online Evolution in StarCraft PDF
Che Wang, Pan Chen, Yuanda Li, Christoffer Holmgård, Julian Togelius

Poster Papers

Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative PDF
Thomas Hayton, Peter Gregory, Alan Lindsay, Julie Porteous
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition PDF
Wookhee Min, Alok Baikadi, Bradford Mott, Jonathan Rowe, Barry Liu, Eun Young Ha, James Lester
Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search PDF
Von-Wun Soo, Chi-Mou Lee, Tai-Hsun Chen

W2: Experimental AI in Games

Deep Static and Dynamic Level Analysis: A Study on Infinite Mario PDF
Matthew James Guzdial, Nathan Sturtevant, Boyang Li
Predicting Resource Locations in Game Maps Using Deep Convolutional Neural Networks PDF
Scott Lee, Aaron Isaksen, Christoffer Holmgård, Julian Togelius