Presentations and Authors

Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All

Full Oral Presentation Papers

Game Level Generation from Gameplay Videos PDF
Matthew Guzdial, Mark Riedl
Data Driven Sokoban Puzzle Generation with Monte Carlo Tree Search PDF
Bilal Kartal, Nick Sohre, Stephen J. Guy

Poster Papers

Building Helpful Virtual Agents Using Plan Recognition and Planning PDF
Christopher Geib, Janith Weerasinghe, Sergey Matskevich, Pavan Kantharaju, Bart Craenen, Ronald P. A. Petrick
A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting PDF
M. Akif Gunes, Gokhan Solak, Ugur Akin, Omer Erden, Sanem Sariel
Best-Fit Action-Cost Domain Model Acquisition and Its Application to Authorship in Interactive Narrative PDF
Thomas Hayton, Peter Gregory, Alan Lindsay, Julie Porteous

Demonstration Papers

Procedural Level Generation for Augmented Reality Games PDF
Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl

Playable Experiences

Playable Experiences at AIIDE 2016 PDF
Alexander E. Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark Riedl, James Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin

W2: Experimental AI in Games

Mixed Reality Meets Procedural Content Generation in Video Games PDF
Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl
Deep Static and Dynamic Level Analysis: A Study on Infinite Mario PDF
Matthew James Guzdial, Nathan Sturtevant, Boyang Li
Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs PDF
Adam Summerville, Matthew Guzdial, Michael Mateas, Mark O. Riedl