Presentations and Authors


Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
Track:
 

Full Oral Presentation Papers

PlotShot: Generating Discourse-Constrained Stories Around Photos PDF
Rogelio Enrique Cardona-Rivera, Boyang Li
Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play PDF
Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter I. Cowling, Jeff Rollason
Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games PDF
Anderson Tavares, Hector Azpúrua, Amanda Santos, Luiz Chaimowicz
Portfolio Online Evolution in StarCraft PDF
Che Wang, Pan Chen, Yuanda Li, Christoffer Holmgård, Julian Togelius

Poster Papers

Building Helpful Virtual Agents Using Plan Recognition and Planning PDF
Christopher Geib, Janith Weerasinghe, Sergey Matskevich, Pavan Kantharaju, Bart Craenen, Ronald P. A. Petrick
Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search PDF
Von-Wun Soo, Chi-Mou Lee, Tai-Hsun Chen
A Cognitive-Based Model of Flashbacks for Computational Narratives PDF
Hui-Yin Wu, Michael Young, Marc Christie

Playable Experiences

Playable Experiences at AIIDE 2016 PDF
Alexander E. Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark Riedl, James Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin

W2: Experimental AI in Games

Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 using Machine Learning PDF
Adam Summerville, Michael Cook, Ben Steenhuisen