Full Oral Presentation Papers
Implementation of an Automated Fire Support Planner | |
Byron R. Harder, Imre Balogh, Chris Darken |
Poster Papers
Matching Games and Algorithms for General Video Game Playing | |
Philip Bontrager, Ahmed Khalifa, Andre Mendes, Julian Togelius |
Analyzing Stealth Games with Distractions | |
Alexander Borodovski, Clark Verbrugge |
Object-Model Transfer in the General Video Game Domain | |
Alexander Eric Braylan, Risto Miikkulainen |
Per-Map Algorithm Selection in Real-Time Heuristic Search | |
Vadim Bulitko |
An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes | |
Funda Durupinar, Kuan Wang, Ani Nenkova, Norman Badler |
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition | |
Wookhee Min, Alok Baikadi, Bradford Mott, Jonathan Rowe, Barry Liu, Eun Young Ha, James Lester |
Playable Experiences
Playable Experiences at AIIDE 2016 | |
Alexander E. Zook, Michael Cook, Eric Butler, Kristin Siu, Matthew Guzdial, Mark Riedl, James Ryan, Ben Samuel, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin |
W1: Artificial Intelligence in Adversarial Games
StarCraft Winner Prediction | |
Yaser Norouzzadeh Ravari, Snader Bakkes, Pieter Spronck |
W2: Experimental AI in Games
Juke Joint: Characters Who Are Moved By Music | |
James Ryan, Tyler Brothers, Michael Mateas, Noah Wardrip-Fruin |
A Programming Model for Boss Encounters in 2D Action Games | |
Kristin Siu, Eric Butler, Alexander Zook |
W3: Player Analytics
The Sensitivity of Retention to In-Game Advertisements: An Exploratory Analysis | |
Zachary Burns, Isaac Roseboom, Nicholas Ross |