Presentations and Authors


Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
Track:
 

Full Oral Presentation Papers

Combining Gameplay Data with Monte Carlo Tree Search to Emulate Human Play PDF
Sam Devlin, Anastasija Anspoka, Nick Sephton, Peter I. Cowling, Jeff Rollason
Rock, Paper, StarCraft: Strategy Selection in Real-Time Strategy Games PDF
Anderson Tavares, Hector Azpúrua, Amanda Santos, Luiz Chaimowicz

Poster Papers

A Generic Approach for Player Modeling Using Event-Trait Mapping and Feature Weighting PDF
M. Akif Gunes, Gokhan Solak, Ugur Akin, Omer Erden, Sanem Sariel

Demonstration Papers

Procedural Level Generation for Augmented Reality Games PDF
Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl

W2: Experimental AI in Games

Mixed Reality Meets Procedural Content Generation in Video Games PDF
Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl

W3: Player Analytics

Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming PDF
Adam Alsén, Julian Runge, Anders Drachen, Daniel Klapper
MimicA: A Framework for Self-Learning Companion AI Behavior PDF
Travis Angevine, Foaad Khosmood