AAAI Publications, Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference

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Mixed Reality Meets Procedural Content Generation in Video Games
Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl

Last modified: 2016-09-19

Abstract


The use of artificial intelligence and procedural content generation algorithms in mixed reality games is an unexplored space. We posit that these algorithms can enhance the gameplay experience in mixed reality games. We present two prototype games that use procedural content generation to design levels that make use of the affordances in the player’s physical environment. The levels produced can be tailored to a user, customizing gameplay difficulty and affecting how the player moves around the real-world environment.

Keywords


mixed reality; procedural content generation; pcg; artificial intelligence; level generation; interactive digital entertainment; virtual character; search based pcg; augmented reality;

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