AAAI Publications, Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference

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Procedural Level Generation for Augmented Reality Games
Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl

Last modified: 2016-09-19

Abstract


Mixed reality games are those in which virtual graphical assets are overlaid on the physical world. We explore the use of procedural content generation to enhance the gameplay experience in a prototype mixed reality game. Procedural content generation is used to design levels that make use of the affordances in the player’s physical environment. Levels are tailored to gameplay difficulty and to affect how the player moves their physical body in the real world.

Keywords


mixed reality; augmented reality; video games; artificial intelligence; procedural content generation

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