Presentations and Authors

Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All


Organization PDF
Ian Horswill
Sponsors PDF
Ian Horswill
Preface PDF
Ian Horswill, Arnav Jhala
AIIDE 2014 StarCraft Competition PDF
Michael Buro, David Churchill
Invited Talks PDF
Peter Carr, Squirrel (Brian) Eiserloh, Peter Ingebretson

Full Papers

Belief-Driven Pathfinding through Personalized Map Abstraction PDF
Davide Aversa, Stavros Vassos
Foreseeing Meaningful Choices PDF
Rogelio E. Cardona-Rivera, Justus Robertson, Stephen G. Ware, Brent Harrison, David L. Roberts, R. Michael Young
Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction PDF
Martin Cerny, Cyril Brom, Roman Bartak, Martin Antos
Analytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game PDF
Brent Edward Harrison, David Roberts
Towards Personalised Gaming via Facial Expression Recognition PDF
Paris Mavromoustakos Blom, Sander Bakkes, Chek Tien Tan, Shimon Whiteson, Diederik Roijers, Roberto Valenti, Theo Gevers
Deep Learning-Based Goal Recognition in Open-Ended Digital Games PDF
Wookhee Min, Eun Young Ha, Jonathan Rowe, Bradford Mott, James Lester
An AI System for Large Open Virtual World PDF
Tomas Plch, Matej Marko, Petr Ondracek, Martin Cerny, Jakub Gemrot, Cyril Brom
Walling in Strategy Games via Constraint Optimization PDF
Florian Richoux, Alberto Uriarte, Santiago Ontañón
A Hierarchical Approach to Generating Maps Using Markov Chains PDF
Sam Snodgrass, Santiago Ontanon
Hierarchical Adversarial Search Applied to Real-Time Strategy Games PDF
Marius Stanescu, Nicolas A. Barriga, Michael Buro
Game-Tree Search over High-Level Game States in RTS Games PDF
Alberto Uriarte, Santiago Ontañón
Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict PDF
Stephen G. Ware, R. Michael Young
Generative Methods for Guard and Camera Placement in Stealth Games PDF
Qihan Xu, Jonathan Tremblay, Clark Verbrugge
Using Cyclic Scheduling to Generate Believable Behavior in Games PDF
Richard Zhao, Duane Szafron

Poster Papers

PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization PDF
Mohamed Abou-Zleikha, Noor Shaker
The Real-Time Strategy Game Multi-Objective Build Order Problem PDF
Jason Blackford, Gary Lamont
Global State Evaluation in StarCraft PDF
Graham Kurtis Stephen Erickson, Michael Buro
Game AI Planning Analytics: The Case of Three First-Person Shooters PDF
Eric Jacopin
Developing Social Identity Models of Players from Game Telemetry Data PDF
Chong-U Lim, D. Fox Harrell
Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method PDF
Pedro Alves Nogueira, Rúben Aguiar, Rui Amaral Rodrigues, Eugénio Costa Oliveira, Lennart Nacke
Evaluating Play Trace (Dis)similarity Metrics PDF
Joseph Carter Osborn, Ben Samuel, Joshua Allen McCoy, Michael Mateas
Emotion-Based Interactive Storytelling with Artificial Intelligence PDF
Sergio Poo Hernandez, Vadim Bulitko, Emilie St. Hilaire
Finding Schrödinger’s Gun PDF
Justus Robertson, R. Michael Young
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach PDF
Jonathan Rowe, Bradford Mott, James Lester
Alone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content PDF
Noor Shaker, Mohamed Abou-Zleikha
Hide and Sneak: Story Generation with Characters that Perceive and Assume PDF
Hans ten Brinke, Jeroen Linssen, Mariët Theune
Exploring Abductive Event Binding for Opportunistic Storytelling PDF
Emmett Tomai
Toward Automatic Role Identification in Unannotated Folk Tales PDF
Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón
Learning Micro-Management Skills in RTS Games by Imitating Experts PDF
Jay Young, Nick Hawes

Playable Experiences

Playable Experiences at AIIDE 2014 PDF
Nathan R. Sturtevant, Jeff Orkin, Robert Zubek, Michael Cook, Stephen G. Ware, Christian Stith, R. Michael Young, Phillip Wright, Squirrel Eiserloh, Alejandro Ramirez-Sanabria, Vadim Bulitko, Kieran Lord

Doctoral Consortium

Organizer PDF
Noor Shaker
Leveraging Parallel Architectures in AI Search Algorithms for Games PDF
Nicolas A. Barriga
Unsupervised Learning of HTNs in Complex Adversarial Domains PDF
Michael A. Leece
Investigating Collaborative Creativity via Machine-Mediated Game Blending PDF
Phil Lopes, Georgios N. Yannakakis
Leveraging Communication for Player Modeling and Cooperative Play PDF
Trevor Sarratt
Probabilistic Foundations for Procedural Level Generation PDF
Sam Snodgrass

Artificial Intelligence in Adversarial Real-Time Games Workshop

Organizers PDF
Michael Buro, Santi Ontañón
Preface PDF
Michael Buro, Santi Ontañón
Building Placement Optimization in Real-Time Strategy Games PDF
Nicolas A. Barriga, Marius Stanescu, Michael Buro
Sequential Pattern Mining in StarCraft: Brood War for Short and Long-Term Goals PDF
Michael A. Leece, Arnav Jhala
High-Level Representations for Game-Tree Search in RTS Games PDF
Alberto Uriarte, Santiago Ontañón

Experimental AI in Games Workshop

Organizers PDF
Alexander E. Zook
A Rogue Dream: Automatically Generating Meaningful Content For Games PDF
Michael Cook, Simon Colton
Asymmetric Virtual Environments: Exploring the Effects of Avatar Colors on Performance PDF
Ignacio X. Domínguez, David L. Roberts
Towards Computational Co-Creation in Modding Communities PDF
Kazjon Grace, Mary Lou Maher
Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd PDF
Rania Hodhod, Marc Huet, Mark Riedl
Game Design for Classical AI PDF
Ian D. Horswill
Towards the Automatic Generation of Fictional Ideas for Games PDF
Maria Teresa Llano, Michael Cook, Christian Guckelsberger, Simon Colton, Rose Hepworth
Gameplay as On-Line Mediation Search PDF
Justus Robertson, R. Michael Young
Educational Neurogaming: EEG-Controlled Videogames as Interactive Teaching Tools For Introductory Neuroscience PDF
David Schwarz, Vivek Subramanian, Katie Zhuang, Christine Adamczyk
The Future of Procedural Content Generation in Games PDF
Gillian Smith
I Can Jump! Exploring Search Algorithms for Simulating Platformer Players PDF
Jonathan Tremblay, Alexander Borodovski, Clark Verbrugge
The General Mediation Engine PDF
Justus Robertson, R. Michael Young
Integrated Pathfinding and Player Analysis for Touch-Driven Games PDF
Tommy Thompson, Michele Vinciguerra

Games and NLP Workshop

Organizers PDF
Noriko Tomuro, Kristy Boyer, Yun-Gyung Cheong
Objective PDF
Noriko Tomuro, Kristy Boyer, Yun-Gyung Cheong
Games as Conversation PDF
Rogelio Enrique Cardona-Rivera, Robert Michael Young
Generating Game Narratives with Focalization and Flashbacks PDF
Marissa Hoek, Mariët Theune, Jeroen Linssen
Architectural Issues for Compositional Dialog in Games PDF
Ian D. Horswill
Automating Direct Speech Variations in Stories and Games PDF
Stephanie M. Lukin, James O. Ryan, Marilyn A. Walker
Using Game Reviews to Recommend Games PDF
Michael Meidl, Steven L. Lytinen, Kevin Raison
Mr. Clue — A Virtual Agent that Can Play Word-Guessing Games PDF
Eli Pincus, David DeVault, David Traum
Domain-Specific Sentiment Classification for Games-Related Tweets PDF
Trevor Sarratt, Soja-Marie Morgens, Arnav Jhala
Exploring Narrative Structure with MMORPG Quest Stories PDF
Emmett Tomai, Eric Martinez, Lucian Silcox
Adapting Automatic Speech Recognition for Foreign Language Learners in a Serious Game PDF
Joshua Travis Winebarger

Musical Metacreation Workshop

Organizers PDF
Philippe Pasquier
Preface PDF
Philippe Pasquier, Arne Eigenfeldt, Oliver Roland Bown
Generating Structure – Towards Large-Scale Formal Generation PDF
Arne Eigenfeldt
Artik: Articulation and Dynamics from Structural Pattern Analysis PDF
Eliot Handelman, Andie J. Sigler
Studying the Effect of Metre Perception on Rhythm and Melody Modelling with LSTMs PDF
Andrew John Lambert, Tillman Weyde, Newton Armstrong
Motivation, Microdrives and Microgoals in Mockingbird PDF
Michael Francis Lynch
A Genetically Generated Drone A/V Composition Using Video Analysis as a ‘Disturbance Factor’ to the Fitness Function PDF
Tristan McGuire, Giuseppe Torre
Implications of Ad Hoc Artificial Intelligence in Music PDF
Evan X. Merz
Ferin Martino: A Small Piano Algorithm and Its Lessons on Creativity, Interaction, and Expression PDF
Jeffrey M. Morris
A Hierarchical System for Autonomous Musical Creation PDF
M. Anthony Reimer, Guy E. Garnett
Genomic: Combining Genetic Algorithms and Corpora to Evolve Sound Treatments PDF
Thomas M. Stoll
Guided Music Synthesis with Variable Markov Oracle PDF
Cheng-i Wang, Shlomo Dubnov