|
Scheduled Conference |
Title |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Player Knowledge Modeling in Game Design Feedback and Automation |
Abstract
|
Eric Butler |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Player Skill Modeling in Starcraft II |
Abstract
|
Tetske Avontuur, Pieter Spronck, Menno van Zaanen |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Predicting Army Combat Outcomes in StarCraft |
Abstract
|
Marius Stanescu, Sergio Poo Hernandez, Graham Erickson, Russel Greiner, Michael Buro |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Prediction and Proactivity in Real-Time Interactive Music Systems |
Abstract
|
Andrew R. Brown, Toby Gifford |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Preface |
Abstract
|
Gita Sukthankar, Ian Horswill |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Preface |
Abstract
|
Mark J. Nelson |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Preface |
Abstract
|
Marc Cavazza, Mei Si, Alexander Zook |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Producing Immersive Interactive Narratives in Complex 3D Open Worlds |
Abstract
|
Alexander Shoulson |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Prom Week |
Abstract
|
Josh McCoy, Mike Treanor, Ben Samuel, Aaron Reed, Michael Mateas, Noah Wardrip-Fruin |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Reader-Model-Based Story Generation |
Abstract
|
Peter Mawhorter |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Reinforcement Learning for Spatial Reasoning in Strategy Games |
Abstract
|
Michael A. Leece, Arnav Jhala |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels |
Abstract
|
Noor Shaker, Mohammad Shaker, Julian Togelius |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Science Considered Harmful |
Abstract
|
Ian D. Horswill |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
ScriptEase II: Platform Independent Story Creation Using High-Level Patterns |
Abstract
|
Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Scythe AI: A Tool for Modular Reuse of Game AI |
Abstract
|
Christopher Dragert, Jorg Kienzle, Clark Verbrugge |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Shape-Keeping Technique and Its Application to Checkmate Problem Composition |
Abstract
|
Taichi Ishitobi, Alessandro Cincotti, Hiroyuki Iida |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Sponsors |
Abstract
|
Gita Sukthankar |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Straight-Ahead Jazz with GenJam: A Quick Demonstration |
Abstract
|
John A. Biles |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games |
Abstract
|
Santiago Ontanon |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
The Generative Electronic Dance Music Algorithmic System (GEDMAS) |
Abstract
|
Christopher Anderson, Arne Eigenfeldt, Philippe Pasquier |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
The Human, the Mechanical, and the Spaces in Between: Explorations in Human-Robotic Musical Improvisation |
Abstract
|
Scott Barton |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
The Musical Metacreation Weekend: Challenges Arising from the Live Presentation of Musically Metacreative Systems |
Abstract
|
Oliver Roland Bown, Arne Eigenfeldt, Aengus Martin, Benjamin Carey, Philippe Pasquier |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Third Eye Crime: Building a Stealth Game Around Occupancy Maps |
Abstract
|
Damián Isla |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Toward Character Role Assignment for Natural Language Stories |
Abstract
|
Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Towards a Generic Method of Evaluating Game Levels |
Abstract
|
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
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