Browse Title Index


 
Scheduled Conference Title
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Player Knowledge Modeling in Game Design Feedback and Automation Abstract
Eric Butler
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Player Skill Modeling in Starcraft II Abstract
Tetske Avontuur, Pieter Spronck, Menno van Zaanen
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Predicting Army Combat Outcomes in StarCraft Abstract
Marius Stanescu, Sergio Poo Hernandez, Graham Erickson, Russel Greiner, Michael Buro
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Prediction and Proactivity in Real-Time Interactive Music Systems Abstract
Andrew R. Brown, Toby Gifford
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Preface Abstract
Gita Sukthankar, Ian Horswill
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Preface Abstract
Mark J. Nelson
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Preface Abstract
Marc Cavazza, Mei Si, Alexander Zook
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Producing Immersive Interactive Narratives in Complex 3D Open Worlds Abstract
Alexander Shoulson
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Prom Week Abstract
Josh McCoy, Mike Treanor, Ben Samuel, Aaron Reed, Michael Mateas, Noah Wardrip-Fruin
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Reader-Model-Based Story Generation Abstract
Peter Mawhorter
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Reinforcement Learning for Spatial Reasoning in Strategy Games Abstract
Michael A. Leece, Arnav Jhala
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels Abstract
Noor Shaker, Mohammad Shaker, Julian Togelius
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Science Considered Harmful Abstract
Ian D. Horswill
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference ScriptEase II: Platform Independent Story Creation Using High-Level Patterns Abstract
Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Scythe AI: A Tool for Modular Reuse of Game AI Abstract
Christopher Dragert, Jorg Kienzle, Clark Verbrugge
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Shape-Keeping Technique and Its Application to Checkmate Problem Composition Abstract
Taichi Ishitobi, Alessandro Cincotti, Hiroyuki Iida
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Sponsors Abstract
Gita Sukthankar
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Straight-Ahead Jazz with GenJam: A Quick Demonstration Abstract
John A. Biles
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference The Combinatorial Multi-Armed Bandit Problem and Its Application to Real-Time Strategy Games Abstract
Santiago Ontanon
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference The Generative Electronic Dance Music Algorithmic System (GEDMAS) Abstract
Christopher Anderson, Arne Eigenfeldt, Philippe Pasquier
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference The Human, the Mechanical, and the Spaces in Between: Explorations in Human-Robotic Musical Improvisation Abstract
Scott Barton
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference The Musical Metacreation Weekend: Challenges Arising from the Live Presentation of Musically Metacreative Systems Abstract
Oliver Roland Bown, Arne Eigenfeldt, Aengus Martin, Benjamin Carey, Philippe Pasquier
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Third Eye Crime: Building a Stealth Game Around Occupancy Maps Abstract
Damián Isla
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Toward Character Role Assignment for Natural Language Stories Abstract
Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu
 
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference Towards a Generic Method of Evaluating Game Levels Abstract
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
 
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