|
Scheduled Conference |
Title |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
A Belief-Desire-Intention Model for Narrative Generation |
Abstract
|
Theo Wadsley, Malcolm Ryan |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
A Call for Emotion Modeling in Interactive Storytelling |
Abstract
|
Sergio Poo Hernandez, Vadim Bulitko |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
A Conceptual Blending Approach to the Generation of Cognitive Scripts for Interactive Narrative |
Abstract
|
Justin Permar, Brian Magerko |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
A Declarative Domain Model Can Serve as Design Document |
Abstract
|
David Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
A Generic Method for Classification of Player Behavior |
Abstract
|
Marlon Etheredge, Ricardo Lopes, Rafael Bidarra |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
A Modular Reinforcement Learning Framework for Interactive Narrative Planning |
Abstract
|
Jonathan P. Rowe, James C. Lester |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling |
Abstract
|
Paulo Abelha, Vinicius Gottin, Angelo Ciarlini, Eric Araujo, Antonio Furtado, Bruno Feijo, Fabio Silva, Cesar Pozzer |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Adaptive Storytelling Through User Understanding |
Abstract
|
Michael Garber-Barron, Mei Si |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
AI Authoring for Virtual Characters in Conflict |
Abstract
|
Paulo Gomes, Arnav Jhala |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
AIIDE 2013 StarCraft Competition |
Abstract
|
Michael Buro, David Churchill |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
AIIDE-13 Organization |
Abstract
|
Gita Suthankar |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling! |
Abstract
|
Nathan R. Sturtevant |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
An Authoring Tool to Derive Valid Interactive Scenarios |
Abstract
|
Kim Dung Dang, Ronan Champagnat |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
An Exploration Tool for Predicting Stealthy Behaviour |
Abstract
|
Jonathan Tremblay, Pedro Andrade Torres, Nir Rikovitch, Clark Verbrugge |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Automated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques |
Abstract
|
Alexandra Coman, Hector Munoz-Avila |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Automatic Harmonization Using a Hidden Semi-Markov Model |
Abstract
|
Ryan Groves |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Composing with All Sound Using the FreeSound and Wordnik APIs |
Abstract
|
Evan X. Merz |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
CONTACT: A Multimodal Corpus for Studying Expressive Styles and Informing the Design of Individualized Virtual Narrators |
Abstract
|
Cheikh Mbengue, David Antonio Gómez Jáuregui, Jean-Claude Martin |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
CorpusDB: Software for Analysis, Storage, and Manipulation of Sound Corpora |
Abstract
|
Thomas M. Stoll |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters |
Abstract
|
Daniel G. Shapiro, Josh McCoy, April Grow, Ben Samuel, Andrew Stern, Reid Swanson, Mike Treanor, Michael Mateas |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Data-Driven Personalized Drama Management |
Abstract
|
Hong Yu, Mark Owen Riedl |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study |
Abstract
|
Christoffer Holmgård, Julian Togelius, Georgios N. Yannakakis |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Designer Modeling for Personalized Game Content Creation Tools |
Abstract
|
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Designing an Intelligent Virtual Agent for Social Communication in Autism |
Abstract
|
Sara Bernardini, Kaska Porayska-Pomsta, Harini Sampath |
|
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference |
Designing Procedurally Generated Levels |
Abstract
|
Roland van der Linden, Ricardo Lopes, Rafael Bidarra |
|
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