Presentations and Authors


Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All
Track:
 

Research Papers -- Oral Presentation

Towards a Generic Method of Evaluating Game Levels PDF
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
Mission-Based Scenario Modeling and Generation for Virtual Training PDF
Linbo Luo, Haiyan Yin, Jinghui Zhong, Wentong Cai, Michael Lees, Suiping Zhou

Reearch Papers -- Poster Presentation

Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study PDF
Christoffer Holmgård, Julian Togelius, Georgios N. Yannakakis
Data-Driven Personalized Drama Management PDF
Hong Yu, Mark Owen Riedl

Workshop on AI and Game Aesthetics

Designer Modeling for Personalized Game Content Creation Tools PDF
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius

Workshop on Intelligent Narrative Technologies

Evaluating the Use of Action Templates to Create Suspense in Narrative Planning PDF
Matthew William Fendt, David Roberts, R. Michael Young
Ember, Toward Salience-Based Cinematic Generation PDF
Bradley Alan Cassell, R. Michael Young
Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accomodative Mediation PDF
Justus Robertson, Robert Michael Young
Using Interactive Narrative in Health Interventions: A Drama Manager Approach PDF
Langxuan Yin, Nick Montfort, Timothy Bickmore