Presentations and Authors

Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All

Research Papers -- Oral Presentation

Towards a Generic Method of Evaluating Game Levels PDF
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
Evolving Playable Content for Cut the Rope through a Simulation-Based Approach PDF
Noor Shaker, Mohammad Shaker, Julian Togelius
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters PDF
Daniel G. Shapiro, Josh McCoy, April Grow, Ben Samuel, Andrew Stern, Reid Swanson, Mike Treanor, Michael Mateas
Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines PDF
Emmett Tomai, Rosendo Salazar, Roberto Flores

Reearch Papers -- Poster Presentation

Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study PDF
Christoffer Holmgård, Julian Togelius, Georgios N. Yannakakis
Towards a Player Age Model PDF
Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Jan Broersen

Playable Experiences

Prom Week PDF
Josh McCoy, Mike Treanor, Ben Samuel, Aaron Reed, Michael Mateas, Noah Wardrip-Fruin


Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels PDF
Noor Shaker, Mohammad Shaker, Julian Togelius

Doctoral Consortium

Improving Behaviour and Decision Making for Companions in Modern Digital Games PDF
Jonathan Tremblay

Workshop on AI and Game Aesthetics

Designer Modeling for Personalized Game Content Creation Tools PDF
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius

Workshop on AI in the Game Design Process

An Exploration Tool for Predicting Stealthy Behaviour PDF
Jonathan Tremblay, Pedro Andrade Torres, Nir Rikovitch, Clark Verbrugge

Workshop on Intelligent Narrative Technologies

Implementation Cost and Efficiency for AI Experience Managers PDF
David Thue, Vadim Bulitko, Howard J. Hamilton

Workshop on Musical Metacreation

Using the Creative Process for Sound Design Based on Generic Sound Form PDF
Guerino Mazzola, Florian Thalmann