Research Papers -- Oral Presentation
Modeling Autobiographical Memory for Believable Agents | |
Andrew Kope, Caroline Rose, Michael Katchabaw |
Guided Emotional State Regulation: Understanding and Shaping Players’ Affective Experiences in Digital Games | |
Pedro Alves Nogueira, Rui Rodrigues, Eugénio Oliveira, Lennart E. Nacke |
Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative | |
Alejandro Jose Ramirez, Vadim Bulitko, Marcia Spetch |
Integrating Monte Carlo Tree Search with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game | |
Daniel Whitehouse, Peter I. Cowling, Edward J. Powley, Jeff Rollason |
Reearch Papers -- Poster Presentation
Data-Driven Personalized Drama Management | |
Hong Yu, Mark Owen Riedl |
Playable Experiences
Prom Week | |
Josh McCoy, Mike Treanor, Ben Samuel, Aaron Reed, Michael Mateas, Noah Wardrip-Fruin |
Doctoral Consortium
Improving Plan-Based Interactive Narrative Generation | |
Justus Robertson |
Workshop on AI in the Game Design Process
An Exploration Tool for Predicting Stealthy Behaviour | |
Jonathan Tremblay, Pedro Andrade Torres, Nir Rikovitch, Clark Verbrugge |
Workshop on Intelligent Narrative Technologies
Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events | |
Alok Baikadi, Jonathan P. Rowe, Jonathan P. Rowe, Bradford W. Mott, Bradford W. Mott, James C. Lester, James C. Lester |
Evaluating the Use of Action Templates to Create Suspense in Narrative Planning | |
Matthew William Fendt, David Roberts, R. Michael Young |
Evaluation, Orientation, and Action in Interactive StoryTelling | |
Elahe Rahimtoroghi, Reid Swanson, Marilyn A. Walker, Thomas Corcoran |
A Modular Reinforcement Learning Framework for Interactive Narrative Planning | |
Jonathan P. Rowe, James C. Lester |
Using Expressive Language Generation to Increase Authorial Leverage | |
Marilyn A. Walker, Jennifer Sawyer, Carolynn Jimenez, Elena Rishes, Grace I. Lin, Zhichao Hu, Jane Pinckard, Noah Wardrip-Fruin |
Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accomodative Mediation | |
Justus Robertson, Robert Michael Young |
A Belief-Desire-Intention Model for Narrative Generation | |
Theo Wadsley, Malcolm Ryan |