Playable Experiences
Third Eye Crime: Building a Stealth Game Around Occupancy Maps | |
Damián Isla |
Workshop on AI and Game Aesthetics
Shape-Keeping Technique and Its Application to Checkmate Problem Composition | |
Taichi Ishitobi, Alessandro Cincotti, Hiroyuki Iida |
Inferring Performer Skill from Aesthetic Quality Features in a Dance Game Gesture Corpus | |
Christopher Maraffi, Sascha Ishikawa, Arnav Jhala |