AAAI Publications, Eighth Artificial Intelligence and Interactive Digital Entertainment Conference

Font Size: 
RRT-Based Game Level Analysis, Visualization, and Visual Refinement
Aaron William Bauer, Zoran Popović

Last modified: 2012-10-07


Automating parts of game creation benefits both professional and amateur game designers and much previous work has already made progress on this front. In this paper we tackle automating level design. We describe a general graph-based representation for game levels and present a preliminary system that leverages this representation. Our system automatically explores existing levels of a 2D platform game using the rapidly-exploring random tree (RRT) algorithm and constructs a compact graph representation from this exploration. Our system can also modify a graph representation on-the-fly to reflect user-directed changes to the existing level structure. This work constitutes an initial step toward the larger goal of automating level design in a general way.


game design; rapidly-exploring random trees

Full Text: PDF