Browse Title Index


 
Scheduled Conference Title
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Discrete Event Calculus Implementation of the OCC Theory of Emotion Abstract
Margaret Krystyna Sarlej, Malcolm Ryan
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies Abstract
Boyang Li, Mark O. Riedl
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games Abstract
Eric Cesar Jr. Esguerra Vidal, Alexander Nareyek
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation Abstract
Emmett Tomai, David Salinas, Rosendo Salazar
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative Abstract
R. Michael Young, Rogelio Cardona-Rivera
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems Abstract
Ian D. Horswill
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Causality in Hundreds of Narratives of the Same Events Abstract
Emmett Tomai, Laxman Thapa, Andrew S. Gordon, Sin-Hwa Kang
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Computational Caricatures: Probing the Game Design Process with AI Abstract
Adam M. Smith, Michael Mateas
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Corpus Annotation in Service of Intelligent Narrative Technologies Abstract
Mark Alan Finlayson
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Game Metrics Without Players: Strategies for Understanding Game Artifacts Abstract
Mark J. Nelson
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Initial Results for Measuring Four Dimensions of Narrative Conflict Abstract
Stephen G. Ware, Brent Harrison, R. Michael Young, David L. Roberts
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Knowledge Guided Development of Videogames Abstract
David Llansó, Marco A. Gómez-Martín, Pedro P. Gómez-Martín, Pedro A. González-Calero
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents Abstract
Seung Lee, Bradford Mott, James Lester
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Murder in the Arboretum: Comparing Character Models to Personality Models Abstract
Marilyn Walker, Grace Lin, Jennifer Sawyer, Ricky Grant, Michael Buell, Noah Wardrip-Fruin
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference On the Use of Reincorporation in Interactive Drama Abstract
Zach Tomaszewski
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Selecting Agents for Narrative Roles Abstract
Alexander Shoulson, Daniel Garcia, Norman I. Badler
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Seven Design Challenges for Fully-realized Experience Management Abstract
David L. Roberts
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Simulating Mechanics to Study Emergence in Games Abstract
Joris Dormans
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Suggesting New Plot Elements for an Interactive Story Abstract
Spyridon Giannatos, Mark J. Nelson, Yun-Gyung Cheong, Georgios N. Yannakakis
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System Abstract
Matthew William Fendt, R. Michael Young
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs Abstract
Stavros Vassos, Michail Papakonstantinou
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference The Story Workbench: An Extensible Semi-Automatic Text Annotation Tool Abstract
Mark Alan Finlayson
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Towards a Computational Model of Narrative Visualization Abstract
Alok Baikadi, Julius Goth, Christopher M. Mitchell, Eun Y. Ha, Bradford W. Mott, James C. Lester
 
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process Abstract
Chek Tien Tan, Andrew Johnston
 
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