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Scheduled Conference |
Title |
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Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Discrete Event Calculus Implementation of the OCC Theory of Emotion |
Abstract
|
Margaret Krystyna Sarlej, Malcolm Ryan |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies |
Abstract
|
Boyang Li, Mark O. Riedl |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games |
Abstract
|
Eric Cesar Jr. Esguerra Vidal, Alexander Nareyek |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation |
Abstract
|
Emmett Tomai, David Salinas, Rosendo Salazar |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative |
Abstract
|
R. Michael Young, Rogelio Cardona-Rivera |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems |
Abstract
|
Ian D. Horswill |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Causality in Hundreds of Narratives of the Same Events |
Abstract
|
Emmett Tomai, Laxman Thapa, Andrew S. Gordon, Sin-Hwa Kang |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Computational Caricatures: Probing the Game Design Process with AI |
Abstract
|
Adam M. Smith, Michael Mateas |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Corpus Annotation in Service of Intelligent Narrative Technologies |
Abstract
|
Mark Alan Finlayson |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Game Metrics Without Players: Strategies for Understanding Game Artifacts |
Abstract
|
Mark J. Nelson |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Initial Results for Measuring Four Dimensions of Narrative Conflict |
Abstract
|
Stephen G. Ware, Brent Harrison, R. Michael Young, David L. Roberts |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Knowledge Guided Development of Videogames |
Abstract
|
David Llansó, Marco A. Gómez-Martín, Pedro P. Gómez-Martín, Pedro A. González-Calero |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents |
Abstract
|
Seung Lee, Bradford Mott, James Lester |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Murder in the Arboretum: Comparing Character Models to Personality Models |
Abstract
|
Marilyn Walker, Grace Lin, Jennifer Sawyer, Ricky Grant, Michael Buell, Noah Wardrip-Fruin |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
On the Use of Reincorporation in Interactive Drama |
Abstract
|
Zach Tomaszewski |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Selecting Agents for Narrative Roles |
Abstract
|
Alexander Shoulson, Daniel Garcia, Norman I. Badler |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Seven Design Challenges for Fully-realized Experience Management |
Abstract
|
David L. Roberts |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Simulating Mechanics to Study Emergence in Games |
Abstract
|
Joris Dormans |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Suggesting New Plot Elements for an Interactive Story |
Abstract
|
Spyridon Giannatos, Mark J. Nelson, Yun-Gyung Cheong, Georgios N. Yannakakis |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System |
Abstract
|
Matthew William Fendt, R. Michael Young |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs |
Abstract
|
Stavros Vassos, Michail Papakonstantinou |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
The Story Workbench: An Extensible Semi-Automatic Text Annotation Tool |
Abstract
|
Mark Alan Finlayson |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Towards a Computational Model of Narrative Visualization |
Abstract
|
Alok Baikadi, Julius Goth, Christopher M. Mitchell, Eun Y. Ha, Bradford W. Mott, James C. Lester |
|
Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process |
Abstract
|
Chek Tien Tan, Andrew Johnston |
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