Browse Title Index


 
Scheduled Conference Title
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft Abstract
Gabriel Synnaeve, Pierre Bessière
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Computational Model of Perceived Agency in Video Games Abstract
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Demonstration of ScriptEase II Abstract
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane A. Szafron
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Generative Computational Model for Human Hide and Seek Behavior Abstract
Andrew Cenkner, Vadim Bulitko, Marcia Spetch
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Particle Model for State Estimation in Real-Time Strategy Games Abstract
Ben George Weber, Michael Mateas, Arnav Jhala
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Sparse Grid Representation for Dynamic Three-Dimensional Worlds Abstract
Nathan R. Sturtevant
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project Abstract
Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference AI for Massive Multiplayer Online Strategy Games Abstract
Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference AIPaint: A Sketch-Based Behavior Tree Authoring Tool Abstract
David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference All the World's a Stage: Learning Character Models from Film Abstract
Grace Lin, Marilyn Walker
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference An Object-Oriented Approach to Reinforcement Learning in an Action Game Abstract
Shiwali Mohan, John E. Laird
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Any-Angle Path Planning for Computer Games Abstract
Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Behavior Learning-Based Testing of Starcraft Competition Entries Abstract
Michael Blackadar, Jörg Denzinger
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Build Order Optimization in StarCraft Abstract
David Churchill, Michael Buro
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference CAPIR: Collaborative Action Planning with Intention Recognition Abstract
Truong-Huy Dinh Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomas Lozano-Perez, Andrew Haydn Grant
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Comme il Faut: A System for Authoring Playable Social Models Abstract
Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference CPOCL: A Narrative Planner Supporting Conflict Abstract
Stephen G. Ware, R. Michael Young
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games Abstract
Mike Dominguez, R. Michael Young, Stephen Roller
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Detecting Real Money Traders in MMORPG by Using Trading Network Abstract
Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation Abstract
Karthik Sankaran Narayan, Charles Lee Isbell, David Louis Roberts
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Employing Fuzzy Concept for Digital Improvisational Theatre Abstract
Brian Magerko, Peter Dohogne, Chris Deleon
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Goal Recognition with Markov Logic Networks for Player-Adaptive Games Abstract
Eun Young Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games Abstract
Yu-Han Chang, Rajiv Maheswaran, Tomer Levinboim, Vasudev Rajan
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning Abstract
Bulent Tastan, Gita Reese Sukthankar
 
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference Learning Probabilistic Behavior Models in Real-Time Strategy Games Abstract
Ethan Dereszynski, Jesse Hostetler, Alan Fern, Tom Dietterich, Thao-Trang Hoang, Mark Udarbe
 
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