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Scheduled Conference |
Title |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft |
Abstract
|
Gabriel Synnaeve, Pierre Bessière |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Computational Model of Perceived Agency in Video Games |
Abstract
|
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Demonstration of ScriptEase II |
Abstract
|
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane A. Szafron |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Generative Computational Model for Human Hide and Seek Behavior |
Abstract
|
Andrew Cenkner, Vadim Bulitko, Marcia Spetch |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Particle Model for State Estimation in Real-Time Strategy Games |
Abstract
|
Ben George Weber, Michael Mateas, Arnav Jhala |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Sparse Grid Representation for Dynamic Three-Dimensional Worlds |
Abstract
|
Nathan R. Sturtevant |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project |
Abstract
|
Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
AI for Massive Multiplayer Online Strategy Games |
Abstract
|
Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
AIPaint: A Sketch-Based Behavior Tree Authoring Tool |
Abstract
|
David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
All the World's a Stage: Learning Character Models from Film |
Abstract
|
Grace Lin, Marilyn Walker |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
An Object-Oriented Approach to Reinforcement Learning in an Action Game |
Abstract
|
Shiwali Mohan, John E. Laird |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Any-Angle Path Planning for Computer Games |
Abstract
|
Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Behavior Learning-Based Testing of Starcraft Competition Entries |
Abstract
|
Michael Blackadar, Jörg Denzinger |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Build Order Optimization in StarCraft |
Abstract
|
David Churchill, Michael Buro |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
CAPIR: Collaborative Action Planning with Intention Recognition |
Abstract
|
Truong-Huy Dinh Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomas Lozano-Perez, Andrew Haydn Grant |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Comme il Faut: A System for Authoring Playable Social Models |
Abstract
|
Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
CPOCL: A Narrative Planner Supporting Conflict |
Abstract
|
Stephen G. Ware, R. Michael Young |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games |
Abstract
|
Mike Dominguez, R. Michael Young, Stephen Roller |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Detecting Real Money Traders in MMORPG by Using Trading Network |
Abstract
|
Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation |
Abstract
|
Karthik Sankaran Narayan, Charles Lee Isbell, David Louis Roberts |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Employing Fuzzy Concept for Digital Improvisational Theatre |
Abstract
|
Brian Magerko, Peter Dohogne, Chris Deleon |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Goal Recognition with Markov Logic Networks for Player-Adaptive Games |
Abstract
|
Eun Young Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games |
Abstract
|
Yu-Han Chang, Rajiv Maheswaran, Tomer Levinboim, Vasudev Rajan |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning |
Abstract
|
Bulent Tastan, Gita Reese Sukthankar |
|
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference |
Learning Probabilistic Behavior Models in Real-Time Strategy Games |
Abstract
|
Ethan Dereszynski, Jesse Hostetler, Alan Fern, Tom Dietterich, Thao-Trang Hoang, Mark Udarbe |
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