Presentations and Authors

Last name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All

Full Papers

AIPaint: A Sketch-Based Behavior Tree Authoring Tool PDF
David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner
Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games PDF
Yu-Han Chang, Rajiv Maheswaran, Tomer Levinboim, Vasudev Rajan
Build Order Optimization in StarCraft PDF
David Churchill, Michael Buro
Learning Probabilistic Behavior Models in Real-Time Strategy Games PDF
Ethan Dereszynski, Jesse Hostetler, Alan Fern, Tom Dietterich, Thao-Trang Hoang, Mark Udarbe
Detecting Real Money Traders in MMORPG by Using Trading Network PDF
Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara
Goal Recognition with Markov Logic Networks for Player-Adaptive Games PDF
Eun Young Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester
Toward a Rapid Prototyping Environment for Character Behavior PDF
Ian D. Horswill
All the World's a Stage: Learning Character Models from Film PDF
Grace Lin, Marilyn Walker
Employing Fuzzy Concept for Digital Improvisational Theatre PDF
Brian Magerko, Peter Dohogne, Chris Deleon
CAPIR: Collaborative Action Planning with Intention Recognition PDF
Truong-Huy Dinh Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomas Lozano-Perez, Andrew Haydn Grant
The SAM Algorithm for Analogy-Based Story Generation PDF
Santiago Ontanon, Jichen Zhu
A Sparse Grid Representation for Dynamic Three-Dimensional Worlds PDF
Nathan R. Sturtevant
A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft PDF
Gabriel Synnaeve, Pierre Bessière
Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning PDF
Bulent Tastan, Gita Reese Sukthankar
A Computational Model of Perceived Agency in Video Games PDF
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik
CPOCL: A Narrative Planner Supporting Conflict PDF
Stephen G. Ware, R. Michael Young
A Particle Model for State Estimation in Real-Time Strategy Games PDF
Ben George Weber, Michael Mateas, Arnav Jhala

Poster Papers

AI for Massive Multiplayer Online Strategy Games PDF
Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada
Behavior Learning-Based Testing of Starcraft Competition Entries PDF
Michael Blackadar, Jörg Denzinger
Ultra-Fast Optimal Pathfinding without Runtime Search PDF
Adi Botea
A Generative Computational Model for Human Hide and Seek Behavior PDF
Andrew Cenkner, Vadim Bulitko, Marcia Spetch
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games PDF
Mike Dominguez, R. Michael Young, Stephen Roller
Trigram Timmies and Bayesian Johnnies: Probabilistic Models of Personality in Dominion PDF
Kevin Gold
Real-Time Adaptive A∗ with Depression Avoidance PDF
Carlos Hernandez, Jorge A. Baier
Optimizing Visual Properties of Game Content Through Neuroevolution PDF
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
Comme il Faut: A System for Authoring Playable Social Models PDF
Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas
An Object-Oriented Approach to Reinforcement Learning in an Action Game PDF
Shiwali Mohan, John E. Laird
DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation PDF
Karthik Sankaran Narayan, Charles Lee Isbell, David Louis Roberts
Tactical Multi-Unit Pathplanning with GCLS PDF
Alexander Nareyek, Aditya Kristanto Goenawan
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project PDF
Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin
Robust and Authorable Multiplayer Storytelling Experiences PDF
Mark Riedl, Boyang Li, Hua Ai, Ashwin Ram
Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games PDF
Marco Santos, Carlos Martinho
Any-Angle Path Planning for Computer Games PDF
Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer
Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking Algorithm PDF
Hong Yu, Tyler Trawick

Demonstration Papers

A Demonstration of ScriptEase II PDF
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane A. Szafron
Minstrel Remixed: User Interface and Demonstration PDF
Brandon Robert Tearse, Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin