Full Papers
AIPaint: A Sketch-Based Behavior Tree Authoring Tool | |
David Becroft, Jesse Bassett, Adrian Mejia, Charles Rich, Candace Sidner |
Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games | |
Yu-Han Chang, Rajiv Maheswaran, Tomer Levinboim, Vasudev Rajan |
Build Order Optimization in StarCraft | |
David Churchill, Michael Buro |
Learning Probabilistic Behavior Models in Real-Time Strategy Games | |
Ethan Dereszynski, Jesse Hostetler, Alan Fern, Tom Dietterich, Thao-Trang Hoang, Mark Udarbe |
Detecting Real Money Traders in MMORPG by Using Trading Network | |
Atsushi Fujita, Hiroshi Itsuki, Hitoshi Matsubara |
Goal Recognition with Markov Logic Networks for Player-Adaptive Games | |
Eun Young Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester |
Toward a Rapid Prototyping Environment for Character Behavior | |
Ian D. Horswill |
All the World's a Stage: Learning Character Models from Film | |
Grace Lin, Marilyn Walker |
Employing Fuzzy Concept for Digital Improvisational Theatre | |
Brian Magerko, Peter Dohogne, Chris Deleon |
CAPIR: Collaborative Action Planning with Intention Recognition | |
Truong-Huy Dinh Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomas Lozano-Perez, Andrew Haydn Grant |
The SAM Algorithm for Analogy-Based Story Generation | |
Santiago Ontanon, Jichen Zhu |
A Sparse Grid Representation for Dynamic Three-Dimensional Worlds | |
Nathan R. Sturtevant |
A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft | |
Gabriel Synnaeve, Pierre Bessière |
Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning | |
Bulent Tastan, Gita Reese Sukthankar |
A Computational Model of Perceived Agency in Video Games | |
David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik |
CPOCL: A Narrative Planner Supporting Conflict | |
Stephen G. Ware, R. Michael Young |
A Particle Model for State Estimation in Real-Time Strategy Games | |
Ben George Weber, Michael Mateas, Arnav Jhala |
Poster Papers
AI for Massive Multiplayer Online Strategy Games | |
Alexandre Miguel Barata, Pedro Alexandre Santos, Rui Prada |
Behavior Learning-Based Testing of Starcraft Competition Entries | |
Michael Blackadar, Jörg Denzinger |
Ultra-Fast Optimal Pathfinding without Runtime Search | |
Adi Botea |
A Generative Computational Model for Human Hide and Seek Behavior | |
Andrew Cenkner, Vadim Bulitko, Marcia Spetch |
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games | |
Mike Dominguez, R. Michael Young, Stephen Roller |
Trigram Timmies and Bayesian Johnnies: Probabilistic Models of Personality in Dominion | |
Kevin Gold |
Real-Time Adaptive A∗ with Depression Avoidance | |
Carlos Hernandez, Jorge A. Baier |
Optimizing Visual Properties of Game Content Through Neuroevolution | |
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
Comme il Faut: A System for Authoring Playable Social Models | |
Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas |
An Object-Oriented Approach to Reinforcement Learning in an Action Game | |
Shiwali Mohan, John E. Laird |
DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation | |
Karthik Sankaran Narayan, Charles Lee Isbell, David Louis Roberts |
Tactical Multi-Unit Pathplanning with GCLS | |
Alexander Nareyek, Aditya Kristanto Goenawan |
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project | |
Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin |
Robust and Authorable Multiplayer Storytelling Experiences | |
Mark Riedl, Boyang Li, Hua Ai, Ashwin Ram |
Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games | |
Marco Santos, Carlos Martinho |
Any-Angle Path Planning for Computer Games | |
Peter Kai Yue Yap, Neil Burch, Robert C. Holte, Jonathan Schaeffer |
Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking Algorithm | |
Hong Yu, Tyler Trawick |
Demonstration Papers
A Demonstration of ScriptEase II | |
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane A. Szafron |
Minstrel Remixed: User Interface and Demonstration | |
Brandon Robert Tearse, Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin |