The Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-13) was held in October 14-18, 2013 at Northeastern University, Boston, Massachusetts, USA (www.aiide.org). AIIDE-13 was intended to be the definitive point of interaction between entertainment software developers interested in AI and academic AI researchers. AIIDE-13 included invited speakers, research and practitioner presentations, playable […]
Conferences
Innovative Applications of Artificial Intelligence Conference (IAAI)
Sponsored by the Association for the Advancement of Artificial Intelligence Innovative Applications of Artificial Intelligence Conferences (IAAI) traditionally consist of case studies of deployed applications with measurable benefits whose value depends on the use of AI technology. In addition, many IAAI conferences augment these case studies with papers and invited talks that address emerging areas […]
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-12)
AIIDE-12 was intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. AIIDE-12 included invited speakers, research and industry presentations, project demonstrations, interactive poster sessions, product exhibits, and a doctoral consortium. While traditionally emphasizing commercial computer and video games, researchers and developers were invited […]
AIIDE-11 Workshops
CALL FOR PROPOSALS: Workshops at AIIDE’11βThe Seventh Conference on Artificial Intelligence and Interactive Digital Entertainment Workshops The AIIDE 2011 committee invites proposals for one-day workshops to be held on October 11 at Stanford University, Palo Alto, California. Workshop participants will have the opportunity to meet and discuss issues with a selected focus β providing an […]
The Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-11)
The Seventh Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE-11) was held October 11β14, 2011 in Palo Alto, California. AIIDE-11 consisted of two tracks, the Research Track and the Industry Track. Research Track papers described AI research results that make advances towards solving known game AI problems or enabling a new form of interactive digital […]
AIIDE: Invited Speakers
AIIDE-11 Invited Speakers AIIDE-11 Invited Talk Evolution of RTS AI Bob Fitch, Blizzard Entertainment Wednesday, October 12, 9:00 am β 10:00 am The RTS genre has evolved considerably since 1993 when Warcraft: Orcs & Humans was first in production. “Evolution of RTS AI” will go back to the beginning and look at a few programming […]