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Home / Conferences / The Artificial Intelligence for Interactive Digital Entertainment Conference (AIIDE) / The Fourth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-08) /

AIIDE-08 Preliminary Schedule

January 29, 2023

AIIDE-08 Preliminary Schedule

Wednesday, October 22

8:45 AM – 9:00 AM

Welcome and Introduction
Michael Mateas, Conference Chair, and Chris Darken, Program Chair

9:00 AM – 10:00 AM

Invited Talk:
Peter Molyneux (Lionhead Studios)

10:00 AM – 10:30 AM

Coffee

10:30 AM – 11:30 AM

Session: Applications of Reinforcement Learning

Intelligent Trading Agents for Massively Multi-player Game Economies
John Reeder, Gita Sukthankar, M. Georgiopoulos, G. Anagnostopoulos

Learning to be a Bot: Reinforcement Learning in Shooter Games
Michelle McPartland, Marcus Gallagher

Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Michael Bowling, Richard S. Sutton

11:30 AM – 12:30 PM

Session: Singular Techniques Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Patrick Ulam, Joshua Jones, Ashok Goel

Lightweight Procedural Animation with Believable Physical Interactions
Ian Horswill

TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Chek Tien Tan, Ho-lun Cheng

12:30 PM – 2:00 PM

Lunch

2:00 PM – 3:00 PM

Session: Planning for Actions, Story, and Design

Offline Planning with Hierarchical Task Networks in Video Games
John-Paul Kelly, Adi Botea, Sven Koenig

Simulation-Based Story Generation with a Theory of Mind
Hsueh-Min Chang, Von-Wun Soo

Automatic Generation of Game Level Solutions as Storyboards
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin

3:00 PM – 4:00 PM

Session: Social Intelligence

Modeling Culturally and Emotionally Affected Behavior
Vadim Bulitko, Steven Solomon, Jonathan Gratch, Michael van Lent

Otello: A Next-Generation Reputation System for Humans and NPCs (Industry Submission)
Michael Sellers

Modeling the Dynamics of Non-Player Characters’ Social Relations in Video Games
Magalie Ochs, Nicolas Sabouret, Vincent Corruble

4:00 PM– 4:30 PM

Coffee

4:30 PM – 5:30 PM

Invited Talk: Experiments in Musical Intelligence
David Cope (University of California at Santa Cruz)

6:00 PM – 7:00 PM

AIIDE-08 Opening Reception

Thursday, October 23

9:00 AM – 10:00 AM

Invited Talk: The AI of Spore
Eric Grundstrom (Electronic Arts/Maxis)

10:00 AM – 10:30 AM

Coffee

10:30 AM – 11:30 AM

Session: Stochastic and Evolutionary Approaches

Stochastic Plan Optimization in Real-Time Strategy Games
Andrew Trusty, Santi Ontañón, Ashwin Ram

Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
Jacob Schrum, Risto Miikkulainen

Effects of Communication on the Evolution of Squad Behaviours
Darren Doherty, Colm O’Riordan

11:30 AM – 12:30 PM

Session: Hierarchical Models for Behavior and Plot

Implementation Walkthrough of a Homegrown “Abstract State Machine” Style System in a Commercial Sports Game (Industry Submission)
Brian Schwab

Dynamic Expansion of Behaviour Trees
Gonzalo Flórez-Puga, Marco Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero

Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Daniel Balaš, Cyril Brom, Adam Abonyi, Jakub Gemrot

12:30 PM – 2:00 PM

Lunch

2:00 PM – 3:00 PM

Session: Robustness and New Capabilities from Reasoning

Explicit Knowledge Programming for Computer Games
Andreas Witzel, Jonathan Zvesper, Ethan Kennerly

Logical Agents for Language and Action
Martin Magnusson, Patrick Doherty

Recombinable Game Mechanics for Automated Design Support
Mark J. Nelson, Michael Mateas

3:00 PM – 4:00 PM

Coffee

4:00 PM – 6:00 PM

AIIDE-08 Poster/Demo Session

Friday, October 24

9:00 AM – 10:00 AM

Invited Talk:
Damián Isla (Bungie Studios)

10:00 AM – 10:30 AM

Coffee

10:30 AM – 11:30 AM

Session: Unconventional Pathfinding Applications and Approaches

Navigating Detailed Worlds with a Complex, Physically Driven Locomotion: NPC Skateboarder AI in EA’s skate (Industry Submission)
Mark Wesley

The Rise of Potential Fields in Real Time Strategy Bots
Johan Hagelbäck, Stefan J. Johansson

A Cover-Based Approach to Multi-Agent Moving Target Pursuit
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russell Greiner

11:30 AM – 12:10 PM

Session: Towards Better Language-Using Characters

Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Christina R. Strong, Michael Mateas

Learning and Playing in Wubble World
Wesley Kerr, Paul Cohen, Yu-Han Chang

12:10 PM – 1:30 PM

Lunch

1:30 PM – 2:30 PM

Invited Talk: The Past, Present, and Future of Game AI
Steve Rabin (Nintendo of America/Digipen Institute of Technology)

2:30 PM – 3:30 PM

Invited Talk:
Doug Church (Electronic Arts)/Borut Pfieffer (Electronic Arts)

3:30 PM – 3:45 PM

Closing Remarks
Michael Mateas, Conference Chair, and Chris Darken, Program Chair

3:45 PM – 4:45 PM

AIIDE 2009 Planning Meeting

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