AAAI-10 Keywords
Constraints, Satisfiability, and Search
- Constraint Learning and Acquisition
- Constraint Optimization
- Constraint Satisfaction (General/other)
- Distributed Search/CSP/Optimization
- Search, SAT, CSP: Evaluation and Analysis
- Global Constraints
- Heuristic Search
- Metareasoning and Metaheuristics
- Satisfiability (General/Other)
- SAT and CSP: Modeling/Formulations
- Search (General/Other):
- Search in Games
- SAT and CSP: Solvers and Tools
Knowledge-Based Information Systems
- Information Retrieval
- Knowledge Acquisition
- Knowledge Engineering
- Knowledge-based Systems (General/Other)
- Linked Data Applications
- Ontologies
- Recommender Systems
- Social Networks
- Web Technologies — See AIW Special Track
Knowledge Representation and Reasoning
- Action, Change, and Causality
- Automated Reasoning and Theorem Proving
- Belief Change
- Common-Sense Reasoning
- Computational Complexity of Reasoning
- Description Logics
- Diagnosis and Abductive Reasoning
- Geometric, Spatial, and Temporal Reasoning
- Knowledge Representation Languages
- Knowledge Representation (General/Other)
- Logic Programming
- Nonmonotonic Reasoning
- Preferences
- Qualitative Reasoning
- Reasoning with Beliefs
- Argumentation
Machine Learning
- Active Learning
- Bayesian Learning
- Case-Based Reasoning
- Classification
- Data Mining
- Ensemble Methods
- Evolutionary Computation
- Feature Selection/Construction
- Kernel Methods
- Learning Graphical Models
- Learning Preferences/Rankings
- Learning Theory
- Machine Learning (General/other)
- Neural Networks
- Reinforcement Learning
- Relational Learning
- Time-Series/Data Streams
- Transfer, Adaptation, Multitask Learning
- Semisupervised Learning
- Structured Learning
- Unsupervised Learning
Multiagent Systems
- Agent/AI Theories and Architectures
- Agent-based Simulation and Emergent Behavior
- Agent Communication
- Auctions and Market-Based Systems
- Coordination and Collaboration
- Distributed Problem Solving
- E-Commerce
- Game Theory
- Mechanism Design
- Multiagent Learning
- Multiagent Planning
- Multiagent Systems (General/other)
- Negotiation and Contract-Based Systems
- Social Choice
Multidisciplinary Topics
- AI and Natural Sciences
- AI and Social Sciences
- Art and Music
- Cognitive Modeling
- Computer-Aided Education
- Computer Games
- General Game Playing
- Human-Computer Interaction
- Intelligent User Interfaces
- Interactive Entertainment
- Philosophical and Ethical Issues
- Security and Privacy
- Sustainability and AI
- Other Multidisciplinary Topics
Natural-Language Processing
- Discourse and Dialogue
- Information Extraction
- Natural Language Semantics
- Natural Language Summarization
- Natural Language Processing (General/Other)
- Question Answering
- Text Classification
Reasoning About Plans, Processes and Actions
- Activity and Plan Recognition
- Learning Models for Planning and Diagnosis
- Markov Decisions Processes
- Mixed Discrete/Continuous Planning
- Model-Based Reasoning
- POMDPs
- Plan Execution and Monitoring
- Planning Algorithms
- Planning under Uncertainty (Other)
- Planning (General/Other)
- Scheduling
- Temporal Planning
Reasoning Under Uncertainty
- Bayesian Networks
- Decision/Utility Theory
- Graphical Models
- Probabilistic Inference
- Relational Probabilistic Models
- Sequential Decision Making
- Uncertainty Representations
- Uncertainty in AI (General/Other)
Robotics
- Behavior and Control
- Cognitive Robotics
- Human Robot Interaction
- Localization, Mapping, State Estimation
- Motion and Path Planning
- Multi-Robot Systems
- Robotics (General/Other) — See PGAI Special Track
- Verification of Robotic Systems
- Vision and Perception
Unrelated to Any of the Above
- Artificial Intelligence