Artificial Intelligence and Interactive Entertainment I
Papers from 2001 AAAI Spring Symposium
John Laird and Michael van Lent, Program Cochairs
Technical Report SS-01-02. Published by The AAAI Press, Menlo Park, California. This technical report is also available in book and CD format.
Please Note: Abstracts are linked to individual titles, and will appear in a separate browser window. Full-text versions of the papers are linked to the abstract text. Access to full text may be restricted to AAAI members. PDF file sizes may be large!
Contents
Real-Time Cinematic Camera Control for Interactive Narratives / 1
Daniel Amerson and Shaun Kime
Panel Discussion: Collaboration between Academia and Industry: A Case Study / 5
Marc Atkin and David Westbrook
A Blackboard System for Interpreting Agent Messages / 7
Marc Cavazza, Steven J. Mead, Alexander I. Strachan, and Alex Whittaker
Primitives and Behavior-Based Architectures for Interactive Entertainment / 15
Odest Chadwicke Jenkins and Maja J. Mataric
Reconciling Autonomy with Narratives in the Event Calculus / 20
L. Chen, K. Bechkoum, and G. Clapworthy
Behaviors for Virtual Creatures by Constraint-Based Adaptive Search / 25
Philippe Codognet
Being-in-the-World / 31
Mark A. DePristo and Robert Zubek
How Qualitative Spatial Reasoning Can Improve Strategy Game AIs / 35
Kenneth D. Forbus, James V. Mahoney, and Kevin Dill
Playing Chess with Machiavelli: Improving Interactive Entertainment with Explicit Strategies / 41
Andrew S. Gordon
Autonomous Dialogue for Interactive Story Telling / 46
Nancy L. Green
Towards an AI Behavior Toolkit for Games / 50
Ryan Houlette, Daniel Fu, and David Ross
Creating Human-Like Synthetic Characters with Multiple Skill Levels: A Case Study Using the Soar Quakebot / 54
John E. Laird and John C. Duchi
Using Nodes to Develop Strategies for Combat with Multiple Enemies / 59
Lars Liden
Ecs Online: A Venue for Believable Agents / 64
Martin C. Martin
Steve Goes to Bosnia: Towards a New Generation of Virtual Humans for Interactive Experiences / 67
Jeff Rickel, Jonathan Gratch, Randall Hill, Stacy Marsella, and William Swartout
A New Approach to Interactive Drama: From Intelligent Characters to an Intelligent Virtual Narrator / 72
Nicolas Szilas
An Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment / 77
R. Michael Young
Authoring the "Intelligence" of an Educational Game / 82
M. Zancanaro, Z. Cappelletti, C. Signorini, and C. Strapparava
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