Computational Influence for Training and Entertainment

David L. Roberts

My dissertation will advance the state of the art in virtual simulation technology for training and entertainment by applying computer science-based tools to the development of innovative simulation and training environments. In many cases, a technically-minded AI expert creates a technique to solve a class of problems and puts the power of that technology in the hands of a practitioner. In that spirit, I plan to develop AI technologies for computer-based gaming and simulation based on the ideas of persuasion from social psychology that when given to game designers will ease their authorial burden and increase their expressive power. Progress toward this goal will enable domain experts—rather than technical experts—to leverage the power of AI for creating interactive narratives and increase their potential to author complex and realistic content.

Subjects: 1. Applications; 6.1 Life-Like Characters

Submitted: Apr 8, 2008

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