FlexBot, Groo, Patton and Hamlet: Research Using Computer Games as a Platform

Aaron Khoo, Robin Hunicke, Greg Dunham, Nick Trienens, and Muon Van, Northwestern University

This paper describes four systems we intend to demonstrate at the AAAI-02 Conference. The first system is FlexBot, a software agent research platform built using the Half-Life game engine. The remaining three systems are research applications that were developed on top of the FlexBot architecture: (1) Groo -- an efficient bot constructed using behavior-based techniques. (2) Patton -- a system for monitoring and controlling bots through remote, possibly mobile, devices. (3) Hamlet -- the first part of a system for monitoring players and dynamically adjusting gameplay to promote dramatic/narrative immersion. This demonstration is designed to show FlexBot in action and to exhibit the flexibility, efficiency and overall ease with which the FlexBot architecture supports a variety of AI research tasks.

This page is copyrighted by AAAI. All rights reserved. Your use of this site constitutes acceptance of all of AAAI's terms and conditions and privacy policy.