Proceedings:
No. 1: Agents, AI in Art and Entertainment, Knowledge Representation, and Learning
Volume
Issue:
Proceedings of the AAAI Conference on Artificial Intelligence, 13
Track:
Game-Tree Search
Downloads:
Abstract:
We show that the algorithms which behave well on average may have difficulty only for highly structured, non-random inputs, except in a finite number of cases. The formal framework is provided by the theory of Kolmogorov complexity. An experimental verification is done for graph S-colorability with Brhlaz’s algorithm.
AAAI
Proceedings of the AAAI Conference on Artificial Intelligence, 13
ISBN 978-0-262-51091-2