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Serious Games Get Smart: Intelligent Game-Based Learning Environments

James C. Lester, Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe, Jennifer L. Sabourin

Abstract


Intelligent game-based learning environments integrate commercial game technologies with AI methods from intelligent tutoring systems and intelligent narrative technologies. This article introduces the CRYSTAL ISLAND intelligent game-based learning environment, which has been under development in the authors’ laboratory for the past seven years. After presenting CRYSTAL ISLAND, the principal technical problems of intelligent game-based learning environments are discussed: narrative-centered tutorial planning, student affect recognition, student knowledge modeling, and student goal recognition. Solutions to these problems are illustrated with research conducted with the CRYSTAL ISLAND learning environment.

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DOI: http://dx.doi.org/10.1609/aimag.v34i4.2488

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