Vision, Strategy, and Localization Using the Sony Robots at RoboCup-98

Authors

  • Masahiro Fujita
  • Manuela M. Veloso
  • William Uther
  • Minoru Asada
  • Hiroaki Kitano
  • Vincent Hugel
  • Patrick Bonnin
  • Jean-Christophe Bouramoue
  • Pierre Blazevic

DOI:

https://doi.org/10.1609/aimag.v21i1.1494

Abstract

Sony has provided a robot platform for research and development in physical agents, namely, fully autonomous legged robots. In this article, we describe our work using Sony's legged robots to participate at the RoboCup-98 legged robot demonstration and competition. Robotic soccer represents a challenging environment for research in systems with multiple robots that need to achieve concrete objectives, particularly in the presence of an adversary. Furthermore, RoboCup offers an excellent opportunity for robot entertainment. We introduce the RoboCup context and briefly present Sony's legged robot. We developed a vision-based navigation and a Bayesian localization algorithm. Team strategy is achieved through predefined behaviors and learning by instruction.

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Published

2000-03-15

How to Cite

Fujita, M., Veloso, M. M., Uther, W., Asada, M., Kitano, H., Hugel, V., Bonnin, P., Bouramoue, J.-C., & Blazevic, P. (2000). Vision, Strategy, and Localization Using the Sony Robots at RoboCup-98. AI Magazine, 21(1), 47. https://doi.org/10.1609/aimag.v21i1.1494

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Section

Articles