AAAI Publications, Twenty-Fourth International FLAIRS Conference

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Special Track on Games and Entertainment
D. Hunter Hale, Kevin Gold

Last modified: 2011-03-21


This track focuses on the latest artificial intelligence research in the area of games and entertainment technologies. Ranging from theory to application, from board games to immersive computer games to alternate reality games, from software toys to training simulations, we seek to highlight contributions that will improve the state of game AI and provide a glimpse into the future of games and entertainment.

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