AAAI Publications, Twenty-Fourth International FLAIRS Conference

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Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility
Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, Mark Riedl

Last modified: 2011-03-21

Abstract


Alternate reality games (ARG) overlay a fictional story on top of the real world. Geo-location ties ARG storylines to specific locations in the real world. Unfortunately these games suffer from cross-location scalability limitation: games can only be played in very specific places. We describe location translation, a process whereby ARG locations are transformed to new locations through a combination of statistical information retrieval and greedy hill-climbing search.

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