AAAI Publications, Twenty-Second International FLAIRS Conference

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In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach
Swen E. Gaudl, Klaus P. Jantke, Rainer Knauf

Last modified: 2009-04-01

Abstract


What is the biggest difference between playing a game against a human or against a computer generated player? Why do many people believe it is more challenging to play with humans than playing with an artificial player? The big success of massive multiplayer games and the huge number of so-called "LAN parties", where players meet and play with each other, seems to be related to the human demeanor of the players. All this indicates, that the current state of game AI is unsatisfactory compared to the performance of human players. This paper introduces a tool for analyzing basic computer games with incorporated AI modules which store strategies for performing the behavior of artificial players. This sets the stage for a systematic evaluation and refinement of rule based game AI.


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